For Doom II
Title : Factor X Trilogy
Filename : factorx.wad
Author : Phil K (email@example.com)
Description : An action packed trilogy for the seriously doomed.
Hack, blast, slice, fry,rip, mow, evaporate etc your way
through the nazi factory zone to the gateway to freedom.
These levels were designed as a trilogy, though you can do them individually,
if you're fast.....
Level descriptions can be found at the end of this file, (if you must)
Misc Author Info - Programmer , likes Music, Games, The Ridiculous, & Food
Additional Credits to :Makers of Doom, DoomCad, Wintex,Rick & Dinger for
playtesting,the makers of Osiris, and Myscha the
Sled Dog,(His wads Kick...) and any others whose
samples I've borrowed.
Also those from far & wide who played my original 1
level fatorx.wad, and enjoyed it enough to mail me..
* Play Information * v1.9
Episode and Level # : Maps 01 - 03
Single Player : Yes
Cooperative 2-4 Player : Untested - Starts are there (map 01 only)
Deathmatch 2-4 Player : Too Big - map 02 for dm will be out shortly (factrxdm.wad)
Difficulty Settings : Yes - UV best, HMP if you must.
New Sounds : Some
New Graphics : Some
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : DoomCAD 6.1, Wintex 4.3
Time : Too Much, 1 year on and off....
Known Bugs : Some textures could be aligned better, also
save at the start of map 3,before they wake up ,
or after you have the blue key.
*Incoming Other Works by Author *
factorx4.wad - (the 4th, final, and Nastiest level of this series.. Count on it !)
factrxdm.wad - (deathmatch modification of factorx map 02)
And then that's it ! - unless I get beseeched enough with mail (hehe...)
* Copyright / Permissions *
These levels are a product of MY warped imagination, use your own !
You mess with it at your own risk, if you're doing a compilation,
and want to include this adventure, e-mail me & boost my ego...
* Where to get this WAD *
This trilogy is really for the seriously doomed, and I find it a challenge.
If you read below, it may spoil your fun.. You were warned.
So, the levels in detail.....
Straight into the action on this one - go for the yellow key as
soon as you can, - when you teleport into the ****, flick the switch
and see how many monsters explode over the edge of the ledge in one go.
I've had 7. When you drop down between the chaingunners, wait and see
what happens... There are lots of little hidey holes in this one, where
monsters do unspeakable things, especially in the library. There's an easy
way to despatch the ArchViles. If you can't finish the level after reading this,
Short, Sweet (not much), and lots of hand to hand combat. Watch your back.
When you see the blue key go straight for it (in spite of it all...)
You get a plasma gun in this one, don't waste it on imps....
If you get stuck, shoot the barrel on the ceiling. This is a bug from one
of the editing programs (I think), but it works well...
You'll need the blue key before you can save on this one, and this level is
immense. If you're on a pistol start, you've a lot of running to do before
you get hold of a weapon. Don't stop running until you find it, even though
it may seem quiet... Some switches need to be hit by a bullet.HINT: Hellknights
and Revenants can e encouraged to fight...
The Yellow Door is high up, but easy to get to (bar the monsters).
You do not need to kill anything in the yellow zone if you take 2nd left,
1st right, straight to the far left corner to teleport out. If you
fire at anything, they'll know where you are. Do not waste ammo,
even when you think you're loaded. Start fights where you can.
They don't stop coming in this one,
Thats it..... Time for some meat.......