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Comrades!

   (5 reviews)
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About This File

This Single level .WAD will (hopefully) suprise some of the expert players. And wait until you find out who your "Comrades" turn out to be. :) My Beta tester always loves to used the cheat codes, so my levels will always try to have some sort of trap that will "get-cha" even with the codes. (Not counting the no-clipping code) This one is no exception. There IS one (or two) certain spot(s) in which there is no way out other than starting over. I sure hope you didn't save in there? :)

This is my very first .WAD and I hope others will get much better. Drop me an E-Mail to let me know if you'd like to see more .WADs by me. And tell me what parts stunk and what parts were cool. (I MAY even put you on a list for sending more .WADs out via E-Mail)


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Guest

Unknown date

  
Completely awful in almost every respect. It's extremely ugly, randomly textured, contains a moronic inescapable dead-end, and also throws hoardes of monsters onto the player, with very limited ammo given (although it's often easy to just run past all the monsters, this makes 100% kills extremely tedious). Avoid like the plague. --0/5

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EndGameGamingMain

Unknown date

  
This has to be the worst WAD I have ever seen, there are way too many enemies and some parts of the map are too big and it take for ever to get to one place to another. Crap WAD.

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Guest

Unknown date

  
Best Wad I ever played.

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Guest

Unknown date

  
Map cannot be finished. Go fix + test. However, it's been almost 10 years from now. ~0/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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