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Comrades!

   (5 reviews)
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About This File

This Single level .WAD will (hopefully) suprise some of the expert players. And wait until you find out who your "Comrades" turn out to be. :) My Beta tester always loves to used the cheat codes, so my levels will always try to have some sort of trap that will "get-cha" even with the codes. (Not counting the no-clipping code) This one is no exception. There IS one (or two) certain spot(s) in which there is no way out other than starting over. I sure hope you didn't save in there? :)

This is my very first .WAD and I hope others will get much better. Drop me an E-Mail to let me know if you'd like to see more .WADs by me. And tell me what parts stunk and what parts were cool. (I MAY even put you on a list for sending more .WADs out via E-Mail)


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Guest

Unknown date

  
Completely awful in almost every respect. It's extremely ugly, randomly textured, contains a moronic inescapable dead-end, and also throws hoardes of monsters onto the player, with very limited ammo given (although it's often easy to just run past all the monsters, this makes 100% kills extremely tedious). Avoid like the plague. --0/5

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EndGameGamingMain

Unknown date

  
This has to be the worst WAD I have ever seen, there are way too many enemies and some parts of the map are too big and it take for ever to get to one place to another. Crap WAD.

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Guest

Unknown date

  
Best Wad I ever played.

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Guest

Unknown date

  
Map cannot be finished. Go fix + test. However, it's been almost 10 years from now. ~0/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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