Date Completed : December 29, 1998
Title : Artica 2
Filename : artica2.wad
Other Works : Eulogy Series, Dismemberment, 10 maps in SurgeDM
Author : Cyberdemon (Mike Watson)
Email Address : firstname.lastname@example.org
Description : This one is only one map. It's not to huge(but then,
I don't like to bore the public with all those puzzles
heh). It also continues right from where the first
Artica left off, and like Hollywood, I left room
for a sequil(heh). This isn't a series either,
it's a continuation(unlike Eulogy). I got that
idea from Half-Life actually(you were waiting
for me to mention it, weren't you? hehe)
Additional Credits to : id Software of course, and Lee Killough for MBF. Also
much thanks to Lee, Jim Flynn, Captain Mellow and
Len Pitre for their help with the friendly monsters.
Also whoever I thanked in artica.txt becuase I
used the same graphics.
* Play Information *
Game : MBF and Doom 2. It will work with Boom, but then
you don't have any helpers and the multiple skies I used
won't show up. So use MBF if you know what's good for ya!
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : Nope(so helper doggies damnit!)
Deathmatch 2-4 Player : NO!
Difficulty Settings : Yeah
Note : There is a helper monster in this. If you shoot him
he'll shoot back though and then it might get confusing. But
trust me anyway, he's a big help.
New Sounds : None
New Graphics : Sky and snow from original Artica. Also I made
some more graphics from some Doom 2 ones(color
changing in PSP heh)
New Music : Not this time(I kinda like D_RUNNIN anyway hehe)
Demos Replaced : Nope but send away! E-mail is at the top
Dehacked Patch : Yah yah, small one inside the wad(another
reason NOT to use Boom)
* Construction *
Base : New level from scratch and all that.
Editor(s) used : WadED, WadAuthor, DMapEdit, WARM, RMB, CLED and PSP
Build time : Eh, about two weeks(maybe less but I forget)
Known Bugs : Some texture misalignment, but I think I got
most of it.
Oh Yeah : I built a reject with RMB this time, usually I use WARM, but
I tested this out on my 486 and it crashed Boom a few times
because I think I mived too fast. After I built the reject
with RMB(82%)it didn't crash. I don't know if this
will hold true with MBF though since it won't even
run on my 486.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)
Where to Get this wad:
FTP: http://cyb.ml.org, ftp.cdrom.com/pub/idgames and all mirrors
Other: uhh...it's on my HD, so if you come to my house with a
disk I'll gladly give it to ya.