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No Rest No Peace Part 2: Insomnia

   (5 reviews)
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About This File

After many years of fighting against the troops of hell you finally retire from the war business. You quit the service, rent a beautiful apartment in a quiet town and look forward to watching TV, cooking and lazing. But you can find no peace. Night after night terrible dreams haunt your sleep. In those nightmares you have to re-live again and again the merciless battles of your blood-soaked past. This night it's different. As usual, you awoke from a bad dream at dead of night. You lie in your bed and listen. Every- thing's quiet. The world's asleep. You don't feel comfortable. Deep inside you know that some- thing's really wrong. But what is it? You switch on the lights and get out of bed...


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Memfis

  
Dunno, mixed feelings. Fights typically involve shooting non-threatening hordes in flat areas and most locations look boxy and a bit boring. On the other hand, the realistic approach to design gives the whole thing a cinematographic feel. The atmospheric start with no monsters is especially good in that aspect. I used Doom Builder for the red key, just didn't notice that a switch appeared in my bathroom. Interesting that the level ends on a religious note.

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Guest

Unknown date

  
This is the sequel to id=9657, which I disliked. This is much better. It's large and detailed, with 343 monsters. It fails the toilet test quickly - did the author secretly want to be a furniture designer? - but there's enough action to keep me amused. Actually, I warmed to it as I continued to play, it's big and epic in places, with a nice two-part design (hotel and techbase). The large monster count devolves into unsubtle hordes but overall this gets a thumbs up.

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Guest

Unknown date

  
The beginning area looks really nice, but as the level progresses, the level design starts getting a bit dull. It still plays fairly decently though. 3/5

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RastaManGames

Unknown date

  
Very damn good 90s city-stylish wad!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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