Title : DeathMatch Afternoon v1.0
Author : J.C. Bengtson (SailorScout)
Original Release : September 2nd, 1997
E-Mail : email@example.com
Web : http://www.planetfortress.com/sailorscout
Included Files : DMAFTER .WAD - The main data file
DMAFTER .TXT - The file you're reading
Additional Credits : Matt Fell and Hank Leukart, for all their
useful documents pertaining to DOOM, the various
utility authors who made the tools that allowed
the creation of this WAD, and id Software, for
their excellent 3D games.
Description : This level was built for my afternoon DeathMatches,
hence the title. It consists of a central raised
area around which there are several walkways and
weapons. There are also several "hiding-holes",
perfect for an ambush.
All the weapons are present, as are a Soul Sphere,
Combat Armor, Beserk Pack and a Backpack. These
items can only be reached by lowering one of the
outer lifts, then running to the corresponding plat
in the center.
There is no exit in this map, so you'll have to
play it with the '-timer' parameter. I usually like
DM levels where there is an exit, but in testing I
found it led to too many people accidentally
pressing the exit switch as they ran to the center.
In addition to the stuff mentioned above, each
of the four corners of the level are color-coded;
red, blue, green and gray. This helps you tell which
direction is which, as well as where the weapons
Technical Notes : This level has been packed with WARM, so if you
mess around with it without unpacking it and
it screws up your system or something, that's
too damn bad. Disregard this message if all
you want to do with this level is play it.
Revision History : v1.0 - Initial release.
º PLAY INFORMATION º
Game/Map # : Doom, E1M6
Demos Replaced : None
Supported Modes : Deathmatch
Difficulty Settings : Full implementation
Special : New music
Base : A UAC facility on Phobos. Oh, I mean, all new
level from scratch!
Build Time : About 2.5 hours
Editor(s) used : DETH v3.00
Known Bugs : If there were any bugs that I knew of and I still
released this, I would go to hell.
º LEVEL QUESTIONS º
Q. How can I get to the items in the center area?
A. Just lower one of the lifts on the outside and a corresponding lift in the
center will lower. For example, lowering the NE lift will lower the SW lift
in the center (which is directly across from the NE one). If you don't get
it, just try it and it will make more sense. :)
Q. Are there any secret doors or hidden rooms?
A. Nope, what you see on the map is what is there!
º COPYRIGHT/PERMISSIONS º
Authors had better NOT use this level as a base to build additional levels,
or else I'll do something very cruel and painful to you!
You MAY distribute this compilation, provided you include the original .ZIP
file with no modifications and all other associated files.
This map copyright (C) J.C. Bengtson
All mentioned trademarks are the property of their respective companies.