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DeathMatch Afternoon v1.0

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About This File

This level was built for my afternoon DeathMatches, hence the title. It consists of a central raised area around which there are several walkways and weapons. There are also several "hiding-holes", perfect for an ambush.

All the weapons are present, as are a Soul Sphere, Combat Armor, Beserk Pack and a Backpack. These items can only be reached by lowering one of the outer lifts, then running to the corresponding plat in the center.

There is no exit in this map, so you'll have to play it with the '-timer' parameter. I usually like DM levels where there is an exit, but in testing I found it led to too many people accidentally pressing the exit switch as they ran to the center.

In addition to the stuff mentioned above, each of the four corners of the level are color-coded; red, blue, green and gray. This helps you tell which direction is which, as well as where the weapons are.


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  • File Reviews

    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
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