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Resurrection of Doom II - Preview

   (1 review)
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Two-level preview of my upcoming 32-level project. Made for ZDOOM 1.16. Just a few minor graphic changes for this preview, plenty more graphics will be added for the final release. Will also be optimized for full ZDOOM support. (jumping is not allowed though...) The shitty thing about this is that I've used the shareware version of DeeP, and therefore couldn't make a level containing over 800 linedefs. that's why I'll make the whole 32 levels (using 800 LD's in every level) instead of making huge, single levels. And I'm doing this on my own, so if I'm gonna finish this, it's best to make the levels tight and good... If somebody could make me a STBAR that would be nice too


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So I've just played the demo. I'll tell what I think about it: It has little variation, most of the first level was pretty much a big press-the-switch-to- lower-the-near-eleva tor. The lights part was okay and the corridor with imps was pretty good, but what I think this wad lacks is ideas. It has little variation. Maybe you should try to have a look at TVR!.wad to get some ideas. For now, I can only give it 2.5/5 stars (which result in 3 stars)

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  • File Reviews

    • By H3XM0D · Posted
      Satire. Seems deliberate. But what are they mocking?
    • By Vanessa · Posted
      "A small map for Doom II, but loaded with quality!"

      this was a huge fucking waste of my time. I am now going to delete myself from earth to hide from the EMBARRASSMENT that is playing this mod.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
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