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jan/99
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Title : Resurrection of Doom II - Preview
Author : Stian Skjondal / GiBReeL
E-mail Address : spinecore@hotmail.com
Other Files by Author : one man army (oman.zip)
Misc Author Info : I'm looking for a team to join as a level-
designer...
Description : Two-level preview of my upcoming 32-level
project. Made for ZDOOM 1.16.
Just a few minor graphic changes for this preview, plenty more
graphics will be added for the final release.
Will also
be optimized for full ZDOOM support. (jumping
is not allowed though...)
The shitty thing about this is that I've used the shareware version of DeeP,
and therefore couldn't make a level containing over 800 linedefs.
that's why I'll make the whole 32 levels (using 800 LD's in every level)
instead of making huge, single levels. And I'm doing this on my own, so
if I'm gonna finish this, it's best to make the levels tight and good...
If somebody could make me a STBAR that would be nice too
Instructions : Just load the file into your favourite DOOM port
(usually -file descent.wad at command prompt)
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* Play Information *
Maps # : MAP01: Descent
MAP02: Cloning Factory
Single Player : yes
Cooperative 2-4 Player : no
Deathmatch 2-4 Player : yes
Difficulty Settings : yes
New Sounds : not in preview
New Graphics : a few textures, more in final
Demos Replaced : none
* Construction *
Base : from scratch
Build Time : a couple of days
Editor(s) used : Deep and Wintex
Known Bugs : I don't know if this will work with every source
port, but worked fine under ZDOOM 1.16. Keeps
putting out those segment violations in PrjDoom though.
* Copyright / Permissions *
Authors may not use this level as a base to build additional levels as
long as credit is given to me, and my Email address is included for
comments and/or suggestion purposes. (confused now?)
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* Where to get this WAD *
ftp://cdrom.com