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gridwad.zip

   (4 reviews)
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About This File

Attention Doom coders, DEU users, and others so interested...

I've built a was that I think had pointed out a serious bug in the Doom engine, or else BSP and DEU have a serious node flaw.

The wad is a simple grid (12 x 12 squares), and as you'll see, looking across more then 10 or so sectors seems to cause the hall of mirror effect regularly. I suspect that either the Doom engine can't look that many sectors across (does anyone know if the id levels ever look across that man at once?) OR DEU and BSP both still need a better node building algo.


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Doomkid

Unknown date

  
Makes an awesome download just to read the emails to and from ID. John Romero seems to be the one who responded to Seth.

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Guest

Unknown date

  
It's level 99, and it's a white-knuckle rollercoaster joyrush straight into the pulsing heart of hell itself. (cough.) It's actually a demonstration of a hall of mirrors problem from the early versions of Doom. I have no idea if the bug was fixed with v1.3; it's definitely gone with modern source ports. The level's just a square room with a grid on the floor. No monsters, exit, objects etc. Gets an "average" rating for doing what it sets out to do.

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Guest

Unknown date

  
id "fixed" the HOM issue in versions later than 1.2 by implementing visplane limit. So as you back up away from the center and more of the checkerboard comes into view, DOOM bombs out with "R_DrawPlanes: visplane overflow (x)", where x>/=128.

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  • File Reviews

    • By RonLivingston · Posted
      One problem about this, is when I played those 2 levels speaking of stupid and blue radishes with herpes is it caused massive lag to my computer, and the secret exit in omg counterstrike leads back to level 36 instead of going to the 4 or 5 portals.
    • By Osmosis Bones · Posted
      This is ridiculous, everyone knows sex isn't real!
    • By DELTA256 · Posted
      I took a little looskie at the mod just now and the only two things that I hate are the fact that the porn in hand is low-les, and also that there is no cuntboy dragon bdsm hentai. A sarcastic 5 stars, In reality, probably 0.000000000000000000000001 out of 5 stars...     Pretty sure I can do a better porn-themed graphics replacement... CUM to think of it, I fucking will >:D
    • By Walter confetti · Posted
      Never thought of Star Wars theme added with pr0n but ok... anyway a small demo map pretty badly textured, but the movie creation is good, even if in the end the textures are pretty badly compressed.
    • By LateToDOOM2020 · Posted
      I put 5 stars because I found it enjoyable. No it does not have super detailed design but it does have details that make it an enjoyable game play. the way textures line up perfectly for example buttons on a washing machine and the railing for the stairs is very clever and Its cool to see the use of textures in this way.
      I enjoyed the lack of linear game play and the lack of typical puzzle solving. You sneak around the houses and with uncertainty what is around each corner you find that the monsters keep coming out of nowhere. The houses give you cover to protect your self and its cool to see the little details in each house. There is more than enough ammunition and you wont be able to pick up every item. Its very fun to play doom in this more relaxed free roam style. 
      To those who have played many doom levels and have high expectations you may dislike this map but for someone like me who likes the older style of maps its very enjoyable.    
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