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Fordham Doom

   (1 review)
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The layout of this WAD for the Ultimate Doom is *very* loosely based on Keating Hall and the Walsh Library, two buildings that Fordham alumni will recall with varying degrees of fondness. Personally, I think both buildings look like Castle Frankenstein, so I amalgamated them. The theme of this level is vaguely medieval or sword and sorcery, so most of the monsters tend to be Imps or Bull Demons. (After the largely tech-oriented levels of Gatchaman Doom, I needed a little change of pace. ) I like making WADs with labyrinth components, and this one has a maze in the flooded basement. This medium-sized WAD is very nonlinear (in fact, it doesn't matter what order you get the keys in) so enjoy!

Incidentally, the real-life Fordham Campus is not far from where Edgar Allen Poe wrote "The Raven."

Most of the new textures contained in Fordham Doom were really just existing Doom textures combined in new ways courtesy of NWT. (The SKY2 texture was taken from a photo of my own that I scanned in). For those of you into elaborate architecture and special effects, this is a rather modest WAD, mainly deep water and window-above-window. You won't notice the special effects unless you actively seek them out. As far as deathmatch goes, I've included deathmatch starting points, but this level really wasn't designed for deathmatch.


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This is dated December 1998. Based on what I have just played, Len Pitre is not the supreme playtester; he is mediocre. The level is a fairly unremarkable castle-style map that smells of 1994; it's not bad, just very anonymous. 72 weak monsters plus a pair of boss barons beg for and receive your bullets. The design is crude but competent, except for some bits in a slime maze that should hurt you, but don't.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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