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My Ultimate DOOM episode: Death Tormention (V1)

   (27 reviews)
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trrobin

  
I really liked it. Wish I had played it sooner.

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Unknown date

  
So-so architecture (at least first half) but plenty of fun to be had.

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Unknown date

  
Fantastic!8 levels of deadly traps, many monsters and beautiful music.Thats impossible in Doom 2. 5/5

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Unknown date

  
Outstanding

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Unknown date

  
Not as good a pe4_dt2 but still nice. Really far from pe4_dt2 in looks, but the gameplay is there. And it still looks decent. Hey, some parts do look good. Recommended!

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Unknown date

  
It's good, all the levels are fun to play. The architecture is somewhat bland in the first half (which is reasonable as these are some of the author's first levels), but improves in the second half. Overall worth playing even though many of Paul's later works (DT II and III included) are better.

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Unknown date

  
Not so good-looking, but with nice music, great gameplay. - 4/5 -Damned

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Unknown date

  
Highly recommend you play this with "Respawning monsters"! it certainly makes up for the lack of challenge in most parts and adds a sweet degree of tension, forcing you to adopt a speedy style of play, especially on the secret lvl ;) Reasonably good oldschool E4! - 4/5

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Unknown date

  
I could not decide whether to give this a 4 or 5, but I had to choose 4 because DT2 is better and DT3 is almost uncomparably better (my favorite indivisual Doom I episode of all time). Still, well worth playing, since gameplay is still lots of fun and looks are at least decent, if not good. I certainly like this more than the original E4, which was not bad on its own anyway.

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Unknown date

  
I don't get wtf some of you guys are on about, it's the gameplay that matters, and in terms of gameplay this is an instant 5/5. Kicks the shit out of every single complex modern script driven architecture wanking wad, especially overrated ones such as Thunder peak.

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Unknown date

  
Decent UD episode, nothing more nothing less. Bland stretches, and the ammo/health is incredibly surplussed, which makes it a really easy playthrough. On the other hand, the traps are alright and it's pretty fun to play. Just, well... pretty average, I think. Paul has much better work. -Snakes

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Unknown date

  
While these levels are by no means ugly, they are rather square and undetailed. However, they're a lot of fun to play. Recommended for the times when you just want Doom action without looking at pretty scenery.

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Unknown date

  
A bit on the arcadey side, this one, unlike original E4 or PE4_DT2 (which was much heavier but also simple in design). It plays fast, and not too complicated. Detail is simple too. 3/5

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Unknown date

  
My favourite for all times! Especially the music just rocks! 5/5

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Unknown date

  
good and simply, but often offers too much ammo for serious challenge. ****

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Unknown date

  
A high positive, even if the WAD uses level names from Final DooM. Perfect! 5/5

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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