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My Ultimate DOOM episode: Death Tormention (V1)

   (27 reviews)
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trrobin

  
I really liked it. Wish I had played it sooner.

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Unknown date

  
So-so architecture (at least first half) but plenty of fun to be had.

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Unknown date

  
Fantastic!8 levels of deadly traps, many monsters and beautiful music.Thats impossible in Doom 2. 5/5

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Unknown date

  
Outstanding

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Unknown date

  
Not as good a pe4_dt2 but still nice. Really far from pe4_dt2 in looks, but the gameplay is there. And it still looks decent. Hey, some parts do look good. Recommended!

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Unknown date

  
It's good, all the levels are fun to play. The architecture is somewhat bland in the first half (which is reasonable as these are some of the author's first levels), but improves in the second half. Overall worth playing even though many of Paul's later works (DT II and III included) are better.

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Unknown date

  
Not so good-looking, but with nice music, great gameplay. - 4/5 -Damned

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Unknown date

  
Highly recommend you play this with "Respawning monsters"! it certainly makes up for the lack of challenge in most parts and adds a sweet degree of tension, forcing you to adopt a speedy style of play, especially on the secret lvl ;) Reasonably good oldschool E4! - 4/5

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Unknown date

  
I could not decide whether to give this a 4 or 5, but I had to choose 4 because DT2 is better and DT3 is almost uncomparably better (my favorite indivisual Doom I episode of all time). Still, well worth playing, since gameplay is still lots of fun and looks are at least decent, if not good. I certainly like this more than the original E4, which was not bad on its own anyway.

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Unknown date

  
I don't get wtf some of you guys are on about, it's the gameplay that matters, and in terms of gameplay this is an instant 5/5. Kicks the shit out of every single complex modern script driven architecture wanking wad, especially overrated ones such as Thunder peak.

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Unknown date

  
Decent UD episode, nothing more nothing less. Bland stretches, and the ammo/health is incredibly surplussed, which makes it a really easy playthrough. On the other hand, the traps are alright and it's pretty fun to play. Just, well... pretty average, I think. Paul has much better work. -Snakes

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Unknown date

  
While these levels are by no means ugly, they are rather square and undetailed. However, they're a lot of fun to play. Recommended for the times when you just want Doom action without looking at pretty scenery.

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Unknown date

  
A bit on the arcadey side, this one, unlike original E4 or PE4_DT2 (which was much heavier but also simple in design). It plays fast, and not too complicated. Detail is simple too. 3/5

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Unknown date

  
My favourite for all times! Especially the music just rocks! 5/5

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Unknown date

  
good and simply, but often offers too much ammo for serious challenge. ****

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Unknown date

  
A high positive, even if the WAD uses level names from Final DooM. Perfect! 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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