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The Darkening

   (99 reviews)
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About This File

It has been 3 years since the destruction of the huge demon that masterminded the invasion of Earth. Your journey back home was almost as difficult and bloodthirsty as your journey into hell, but you made it. You had expected to be made a hero; after all, you had saved Earth and all it's worlds from a fate worse than death. But it was not to be that way.

Upon your return, you discovered that things had begun to change. The UAC, deprived of some of it's key personnel, had become more secretive and shadowy. You could swear that the Mars station's light levels were lower than you remember them. . . Instead of briefings by the top brass, troops were given datapads for their missions. Sometimes people would go missing. . . Some of the other marines decided that they would leave. Their ship blew up shortly after departure.

Recently, things have gotten worse. All remaining marines have been confined to quarters for weeks, and contact with Earth has been cut off for months. Some of your closest friends have started to disappear Perhaps hell won the fight after all. . .

Then, one night, it is your turn. Your dreams suddenly turn to nightmares, a Spider Mastermind strafing your body, it's manic laughter the only thing you can hear ... As the last bullet pierces your skin, your eyes blink open. Something is wrong. . . it seems even colder and darker than it did before. . . Suddenly, everything goes black. Fearing the worst, you reach under your bed for the pistol you always keep there. Your chaingun and shotgun are in the other room, but it is too late and too far.

Your sight begins to return to you. But where are you? You are in a tiny brick room, a silver door the only way out. Tightening your grip on the pistol, you open it and step through and prepare to discover the purpose of this ... this Nameless Project.


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Guest

Unknown date

  
The battles had just the right amount of intensity; challenging without being cheap or unfair. A very fun Megawad! 5/5

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Guest

Unknown date

  
Nice set of levels that gets just about everything right.

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Guest

Unknown date

  
Good textures, well balanced thing placement, haunting, sometimes funny music (esp. MAP02 mission impossible :D) and enjoyable levels (eg MAP09 made me forget I was actually playing DOOM 2 till I saw those Arachnotrons!) Pretty damn good. Better than Quake! But here's what wasn't so good: the missions were too linear! 4/5 -- Ebon.

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Guest

Unknown date

  
Nostalgia. I remember having played this mapset around 1998, considering it as tough. 16 years later UV is a piece-of-cake... but still has it's fine moments. Map layout, decoration and ambiance are well done according to 1998 standards, so 4/5, and worth a play. But despite the 5* ratings above, don't expect something legendary. For that, try f.e. TNT: Eternal DooM 3.

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Guest

Unknown date

  
Very nice, some creative levels.

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Guest

Unknown date

  
Very nice level set, that look nice and play well. Only slight grumble is the level's don't seem to get any more difficult as you go along, if anything the last few levels are a bit short and easy. Still 5/5

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Guest

Unknown date

  
Neat work!

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Guest

Unknown date

  
Pretty cool levels. they look real nice. Much more superior than the sequel.

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Guest

Unknown date

  
pretty fun

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Guest

Unknown date

  
Very funny, but very overrated, episode 2 is much better. 3.5/5

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Guest

Unknown date

  
This whole project may be well over 10 years old, but it holds up well - very well - even today. One of the can't miss old Doom games - it is really as legendary as Memento Mori or Requiem.

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Marcaek

Unknown date

  
I don't see why people like this so much. There are cool ideas here and there but generally you get crappy 1994esque monotextured mazes and a lack of concept to make the maps interesting or unique. It's at its best when it's pretending to be quake(insert joke about quake being crappy monotextured mazes here)

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Guest

Unknown date

  
Excellent - both as a Doom mapset and as an attempt to capture the atmosphere of the original Quake. Dark, creepy, challenging - worthy of the attention of every veteran Doomer out there :)

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Guest

Unknown date

  
Nice level set. They follow an exact texture theme. There's even a backstory. The boss usage is also quite efficient. You'll like playing this. Note that this is in no way a megawad, just a 11-level set. It gets a 4/5. IC

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  • File Reviews

    • By mistersector · Posted
      There are some really nice pre-modern aesthetics using stock textures, but gameplay was lackluster due to corridor-room syndrome, key/door backtracking, simple puzzles (e.g. BFG), underwhelming monster ambushes and little to no traps. I never felt in danger, but hope the author focuses on gameplay first and tacks on artistic shine in future maps because he is adept at producing great visuals.
    • By Stupac · Posted
      Try this if you really care about seeing some history of early Doom user created levels. But, be aware that we are spoiled with good Doom content, from Id's classic levels to tons of incredible user content. It is hard to be critical though, considering that I have never created a Doom level, and these guys back in '94 managed to create this episode. All I can say about Serenity is that playing it in 2019 after playing all of Id's classic levels and fresh off Eviternity and Alien Vendetta that I was bored to tears by level 4 and had to stop. I'll give Eternity and Infinity a try though.   If you decide you want to give it a go for the history, expect misaligned and inconsistent texture use. Expect uninspired architecture and layouts. Expect confusing layouts with obvious secrets but concealed paths forward. Expect boring fights. While the wad does try some new things, they failed to appeal to me at least.   To sum up, this review would have been a higher rating, but since we are spoiled with Doom content, I really don't think this wad is worth your time unless you really care about history. I was unable to find anything in this wad that was inspiring or fun apart from the fact that this wad was created by pioneers who we owe a debt of gratitude to because they are part of a long tradition of Doom level creation that goes on today and continues to provide me enjoyment and inspiration. So, despite my scathing review, thank you Bjorn Hermans and Holger Nathrath for making this.
    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
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