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The Darkening

   (99 reviews)
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About This File

It has been 3 years since the destruction of the huge demon that masterminded the invasion of Earth. Your journey back home was almost as difficult and bloodthirsty as your journey into hell, but you made it. You had expected to be made a hero; after all, you had saved Earth and all it's worlds from a fate worse than death. But it was not to be that way.

Upon your return, you discovered that things had begun to change. The UAC, deprived of some of it's key personnel, had become more secretive and shadowy. You could swear that the Mars station's light levels were lower than you remember them. . . Instead of briefings by the top brass, troops were given datapads for their missions. Sometimes people would go missing. . . Some of the other marines decided that they would leave. Their ship blew up shortly after departure.

Recently, things have gotten worse. All remaining marines have been confined to quarters for weeks, and contact with Earth has been cut off for months. Some of your closest friends have started to disappear Perhaps hell won the fight after all. . .

Then, one night, it is your turn. Your dreams suddenly turn to nightmares, a Spider Mastermind strafing your body, it's manic laughter the only thing you can hear ... As the last bullet pierces your skin, your eyes blink open. Something is wrong. . . it seems even colder and darker than it did before. . . Suddenly, everything goes black. Fearing the worst, you reach under your bed for the pistol you always keep there. Your chaingun and shotgun are in the other room, but it is too late and too far.

Your sight begins to return to you. But where are you? You are in a tiny brick room, a silver door the only way out. Tightening your grip on the pistol, you open it and step through and prepare to discover the purpose of this ... this Nameless Project.


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NuMetalManiak

  

that's odd, I never wrote a review for this. okay, would've honestly still thought that this is better than Darkening 2 only by sheer virtue that this set is fairly short. on the surface though, there's not a whole lot that Darkening really has to offer. it's just a standard 11-map set with short maps and decent, but not overly tough gameplay. the secrets can be really confusing, that's about all I can remember. Doomers these days yearn for more advanced stuff than this. it tries its best being a story-driven set, and it's just...well...humble I guess. that's about all this wad is though, humble. not great, not complete shit. note that you need RESOURCE.wad to get the textures right as well. there's also the DM-only set, something that Darkening 2 would also hold. all in all, it's short and can be a good quickie for on-the-go Doomers.

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Budoka

  

Mostly well-crafted, but all around forgettable content. From a total of 11 maps, there are like two or three standout fights and that's it. And all the maps look pretty much the same. Yeah, there just isn't much to say about this, even Adam Windsor's map is complete throwaway material somehow.

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Gato606

  

Cool wad to play, enjoyable, short maps with nice design.  Really interesting use of Quake I textures.  Sad it's a short mapset

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Spectre01

  

I didn't really enjoy this wad; compared to the IWADs or other 90's PWADs that I've played. The visuals were 90% brown brick/rock. Pistol Start balance sucked. And the gameplay/map progression was mostly uninteresting. I'll keep the negativity to a minimum so - overall score: 1/5.

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Obsidian

  

A nice little collection of well-made (albeit remarkably brown) maps, with a DM set coupled alongside as a nice bonus. I can't really comment on that seeing as I don't DM, but the SP maps themselves are really nice and the added textures compliment the stock ones used quite nicely. And above all, it's fun. 4 stars!

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ditchdigger

  
...not sure why anyone would want to make an exe a batch file.

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Guest

  
excelent

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Guest

Unknown date

  
Proof that they just don't make classic wads like this anymore. This wad is perfect in its simplicism and atmosphere. Certainly the best from 1999. I hate those modern wads with their over-the-top map deisgn and unplayably challenging gameplay. Oldies like The Darkening (and its sequel) shit all over them. 5/5

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Guest

Unknown date

  
I started it up in Zdoom and there are no textures showing for the first map. Otherwise, the level design is interesting and all that. 4/5 Good

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Guest

Unknown date

  
Simply amazing. Looks good, plays well, fantastic map flow, great ambiance. 5/5

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Guest

Unknown date

  
Flawless. Just flawless.

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Guest

Unknown date

  
Beatiful looking, but in some places poor balanced maps. ****

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Guest

Unknown date

  
Meh. Cramped, confusing, poorly-textured artifacts from the days when "kewl" gothic detail was new and amazing. A few nice maps here and there, but prepare your idclev cannons.

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Guest

Unknown date

  
Great effort, very fun to play through... 5 stars

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Guest

Unknown date

  
it sux

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Guest

Unknown date

  
Awesome mapset! It's the perfect fix for the Doomer that wants a fun map set that won't frustrate, but isn't easy either. The theme is top notch, using Quake style brown tones, but they actually fit so much better in the Doom engine, and provide an excellent basis for this episode. Favorite map is #9, which is actually an Episode One style map, but it fit perfectly.

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Unknown date

  
^ I agree, the architecture is particularly good, but is nowhere near as beautiful as my ex-girlfriends (even the fat one when I was desperate). I remember playing this back in '99 when it was new and shinny and it still glistens today (06/2007). The only fault is that is is not actually a complete megawad. Still gets 5/5 from me...

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Guest

Unknown date

  
A story to remembe as the others, its the best ya can find!

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Guest

Unknown date

  
Stands the test of time. Both episode are good but with smaller levels this one actually has arguably the lower chance of falling into repetition. I'd say anyone should play it at least once. Very solid overall.

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Guest

Unknown date

  
Very well made levels, clean detail, good textures, good use of monsters. Lots of fun, I recommend it.

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Guest

Unknown date

  
pretty good wad, at first i didn't know how to run it but it's simple, just hold control and after you select darken.wad and then hold control and then click resource.wad. then run it via prboom or glboom

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Guest

Unknown date

  
A awesome set of levels I'd recommend for any serious doomer. The levels are very quake inspired and there is a lot of detail throughout. The episode left me wanting more. Not more maps, it's just that I felt that the maps were, generaly on the short side, and were perhaps not challenging enough for me on UV (and believe me, I'm no doomgod, I'm a keyboarder). But otherwise than that, you shouldn't miss it. 4.5 from me rounded up to 5.

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Unknown date

  
I'm more familiar with the sequel, which was good-looking but a bit dull and empty. This is simpler, with smaller levels, although they're usually more action-packed. The new textures are good, and it's very professionally made, although disjointed; the super shotgun is a fairly easy secret in three consecutive early levels, and the first couple of maps are very average. It doesn't really get going until level 5. It's still great fun though.

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Guest

Unknown date

  
Now that's how we do wads around here!

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Guest

Unknown date

  
One of my first PWADs, fond memories this one. 5/5

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  • File Reviews

    • By mistersector · Posted
      There are some really nice pre-modern aesthetics using stock textures, but gameplay was lackluster due to corridor-room syndrome, key/door backtracking, simple puzzles (e.g. BFG), underwhelming monster ambushes and little to no traps. I never felt in danger, but hope the author focuses on gameplay first and tacks on artistic shine in future maps because he is adept at producing great visuals.
    • By Stupac · Posted
      Try this if you really care about seeing some history of early Doom user created levels. But, be aware that we are spoiled with good Doom content, from Id's classic levels to tons of incredible user content. It is hard to be critical though, considering that I have never created a Doom level, and these guys back in '94 managed to create this episode. All I can say about Serenity is that playing it in 2019 after playing all of Id's classic levels and fresh off Eviternity and Alien Vendetta that I was bored to tears by level 4 and had to stop. I'll give Eternity and Infinity a try though.   If you decide you want to give it a go for the history, expect misaligned and inconsistent texture use. Expect uninspired architecture and layouts. Expect confusing layouts with obvious secrets but concealed paths forward. Expect boring fights. While the wad does try some new things, they failed to appeal to me at least.   To sum up, this review would have been a higher rating, but since we are spoiled with Doom content, I really don't think this wad is worth your time unless you really care about history. I was unable to find anything in this wad that was inspiring or fun apart from the fact that this wad was created by pioneers who we owe a debt of gratitude to because they are part of a long tradition of Doom level creation that goes on today and continues to provide me enjoyment and inspiration. So, despite my scathing review, thank you Bjorn Hermans and Holger Nathrath for making this.
    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
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