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High School

   (15 reviews)
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About This File

a doom2 level based on a real school


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Guest

Unknown date

  
kinda funny

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Guest

Unknown date

  
sucks

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dg93

Unknown date

  
Cliche' of the 90's school map. At least it was made before the columbine incident. It's kinda stupid nowadays to see people make wads of their high schools, leaving us doomers indications that there might be a columbine reference as part of the authors intentions... 4/5

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Guest

Unknown date

  
This is dated April 1995, a more innocent time. You fight 278 baddies in a school which appears to dwarf The Pentagon. Being generous, it's an impressively dedicated piece of large-scale early mapping; but the gameplay is just as dull as all the other school / hotel levels. There are dozens of identical square rooms - which one has the special switch, eh? Dunno, you'll have to clear them all. I'm sure it amused the author.

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Guest

Unknown date

  
sucks 5/5

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Guest

Unknown date

  
One of the worst school levels. It's preety big and had me running around. I didn't know what to do after killing the cyberdemon I was stuck in a room with no buttons or something. 1/5 - Optimus

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Guest

Unknown date

  
Really great map! I've BEEN WAITING FOR A SCHOOL MAP!!!

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
I really do not understand what compelled the author to put so much effort into this map. It must be his own high school. Anyway it looks bad, plays bad, and fails as a wad on every level. 1/5 -- cjwright79

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Guest

Unknown date

  
Uh, don't you mean COLUMBINE? Anyways, uhh... this level's alright. It's huge, but not enough demons to kill.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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