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High School

   (15 reviews)
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a doom2 level based on a real school


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Guest

Unknown date

  
kinda funny

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Guest

Unknown date

  
sucks

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dg93

Unknown date

  
Cliche' of the 90's school map. At least it was made before the columbine incident. It's kinda stupid nowadays to see people make wads of their high schools, leaving us doomers indications that there might be a columbine reference as part of the authors intentions... 4/5

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Guest

Unknown date

  
This is dated April 1995, a more innocent time. You fight 278 baddies in a school which appears to dwarf The Pentagon. Being generous, it's an impressively dedicated piece of large-scale early mapping; but the gameplay is just as dull as all the other school / hotel levels. There are dozens of identical square rooms - which one has the special switch, eh? Dunno, you'll have to clear them all. I'm sure it amused the author.

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Guest

Unknown date

  
sucks 5/5

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Guest

Unknown date

  
One of the worst school levels. It's preety big and had me running around. I didn't know what to do after killing the cyberdemon I was stuck in a room with no buttons or something. 1/5 - Optimus

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Guest

Unknown date

  
Really great map! I've BEEN WAITING FOR A SCHOOL MAP!!!

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
I really do not understand what compelled the author to put so much effort into this map. It must be his own high school. Anyway it looks bad, plays bad, and fails as a wad on every level. 1/5 -- cjwright79

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Guest

Unknown date

  
Uh, don't you mean COLUMBINE? Anyways, uhh... this level's alright. It's huge, but not enough demons to kill.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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