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   (3 reviews)
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About This File

The genetic experiments at the Universal Acme Corp. have gotten out of hand. You must clean up the mess, find the computer control central, shut it down and destroy it. This wad shows off many of the neat things DOOM can do. This is a polished wad with NO HOM and full alignments. Plenty of ammo and weapons if you use the right strategy. This level is designed for strategy and playability. Watch out for traps! You WILL be killed the first time through! Full support for single, multi-player and deathmatch.

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· Edited by geo


This 1994 generic level deserves 2 stars, despite its glaring flaws such as door tracks moving up with the doors, misaligned textures and confusing layout. Where it deserves a single star is after a full 20 minutes, the level is so confusing that I gave in and abandoned hope. For me as a player to be so confused, yet not lost and needlessly run around to several parts of the level over and over again isn't my problem, its the author's problem. It would have been different if I felt like I was having fun or making progress rather than backtracking over-and-over.


Flip a switch and 50% of the time it does something out of the room. Where? Its up to you to find out. Find a yellow key? Open a yellow door to reveal a bland room with a fireplace. Nothing is here, solid walls, the fireplace has nothing in it, nor any way to enter it. Time to search the entire complex again for a random door or wall that may have opened.


Wait what's that? Nothing actually opened? Time to scour that unassuming yellow door fireplace room. Oh look its a secret door that seems mandatory. Constant solid wall after solid wall reveals a door. Heck some walls lift to reveal key doors. The entire map is like that, walls open up with not only enemies and ammo behind them, but things you need to progress. Some boxes had to be opened to find a transporter or switch which is good, because its right there in the box, there's just no indication outside of looking at the map that the box has something inside.


On the plus side, there are a variety of environments. Typical star tan rooms, toxic filled exteriors, skin walls and wooden hallways. It has balanced health to stay at 100% and ammo enough to need to change weapons.


I can see the amount of work and yet still imperfection of the 1994 era in this level. The sad thing is this is the second version. There's a worse version out there! Its unpolished, it was a chore to get through and I failed to get through.







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I'm not sure i this intended or not, but if you go through the level in "wrong way" the exit becomes closed forever. Stay away from this.

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Unknown date

A minor update to id=12310 which attempts to fix some of the flaws of that version of the map (the confusing teleportation) but instead manages to make progression *worse*. For example, you are now required to run over a random corner in a room to open a remote door placed in another room. It's again very easy to inadvertently make the map impossible to exit. Texturing has improved slightly, but still feels haphazard. Skip it. --1/5

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.