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About This File

A deathmatch designed with fun and balance in mind. The feeling of this level is fairly open, just a few largish rooms and some interconnecting passageways. It's not intended to be a frag-fest, but more of a fair competition. (Average life span is greater than 5 seconds... :)

Everyone has a weapon nearby when they start, generally within 10 or 20 feet. All players start with 200% health, to make the battles a little longer lasting. The deathmatch spots are designed to eliminate unfair "start-up frags".

Every weapon is available, although it is more and more difficult to get to the more powerful weapons. There are some weapons sitting in cages, with a switch next to 'em; hit the switch to give access to that weapon elsewhere in the level. A quick rundown: Rocket launcher: switch and weapon itself are in the arch-room. Plasma: has two triggers, the switch and walking on one of the ledges. BFG: The easiest weapon to get, but you pay if you do. Or, go the hard way (no secrets involved, but still a long ways to get there), find the BFG-in-a-cage, and get it that way. You'll be off free as a bird. Super Shotgun: (Doom ][) Check the green room.

It's a very good idea to play this level with the alt-death rules. The exit switch is clearly marked, non-coop, and can't be hit accidentally.

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Unknown date

I can't believe the Tree series was made by the same guy as dehacked. You'd think these wads would get more recognition or something? Anyway, this one is a nice DM map that would've fit in fine with the Dwangos of its time. The E2 aesthetic is appealing, and the gameplay is varied and complex for 1994. I also like the Doom 2 compatibility. 4/5 for '94

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Unknown date

Great deathmatch arena for 94 standards. A bit large, an 8 man game would work really well here. Also, this guy created Dehacked, one of the most important milestones in modding history. Without letting that incredible achievement effect my judgement, this gets a solid 3.5 rating. Wish he'd made more DM stuff.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux