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Verada (AKA, Please Consider)

   (19 reviews)
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Unknown date

  
This level is beatable on UV. - Paul.

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Unknown date

  
Great fun; not very large, but the difficulty level is just right and there's lots of action. A simple design in the classic style, and it's short and sleek. It entertained me more and for longer than any girl or woman I have ever met in my life.

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Unknown date

  
Mr Corfiatis I know your working WOS but you should really make a sequal to this brilliant level, what I liked most about this is the atmosphere and It's excellent monster battles. ***** - SS

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Unknown date

  
This is dated January 1999. You fight an expanding roster of baddies in a well-designed but frustrating techbase. Starts off with a cheap trap and stays problematic; too much of the difficulty comes from the tight ammo, especially given the pain elementals. Good example of a map that would be improved by putting a bezerk pack right at the beginning. Wimps out a bit with a couple of really useful secrets. Memorable, but needed a teeny-tiny bit of work.

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Unknown date

  
If you're going to throw enemies at me at least give me some ammo to kill them with. Bland looking and fairly uninspired for someone who's made some great levels. Average mush.

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Unknown date

  
God DAMN this level is hard. I managed to beat it UV max, but only after dozens of attempts, and I had to use a trick to get the red key. And you WILL need to find the secrets. But this is an excellent map with tense gameplay and a strong atmosphere. By the way, you can straferun through the window from the lift with the plasma rifle and grab the red key before it's lowered. 4/5

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Unknown date

  
I wouldn't call this the most difficult level ever on UV, but it's definitely an arse kicker. Pretty good all aorund: it looks good, plays good, and it is good.

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Unknown date

  
A good map, not Paul's best but worthehile. 4.5/5, rounded generously up to 5.

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Unknown date

  
4* for tough gameplay and the innovative exit.

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Unknown date

  
If you like a challenging game in a well designed ambience, you should definitely play this map. It's medium-sized and hard in some places, with very nice traps. But if you manage to find the secrets it shouldn't be a problem to cope with it. At the beginning, ammo is quite scarce, however. A very good map! 4.5/5 -Milian

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Unknown date

  
Wow, real challenge and some atmospheric outside areas in a secret! 5/5 - Optimus

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Unknown date

  
Supurb gameplay, a real challenge.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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