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Verada (AKA, Please Consider)

   (19 reviews)
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Unknown date

  
This level is beatable on UV. - Paul.

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Unknown date

  
Great fun; not very large, but the difficulty level is just right and there's lots of action. A simple design in the classic style, and it's short and sleek. It entertained me more and for longer than any girl or woman I have ever met in my life.

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Unknown date

  
Mr Corfiatis I know your working WOS but you should really make a sequal to this brilliant level, what I liked most about this is the atmosphere and It's excellent monster battles. ***** - SS

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Unknown date

  
This is dated January 1999. You fight an expanding roster of baddies in a well-designed but frustrating techbase. Starts off with a cheap trap and stays problematic; too much of the difficulty comes from the tight ammo, especially given the pain elementals. Good example of a map that would be improved by putting a bezerk pack right at the beginning. Wimps out a bit with a couple of really useful secrets. Memorable, but needed a teeny-tiny bit of work.

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Unknown date

  
If you're going to throw enemies at me at least give me some ammo to kill them with. Bland looking and fairly uninspired for someone who's made some great levels. Average mush.

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Unknown date

  
God DAMN this level is hard. I managed to beat it UV max, but only after dozens of attempts, and I had to use a trick to get the red key. And you WILL need to find the secrets. But this is an excellent map with tense gameplay and a strong atmosphere. By the way, you can straferun through the window from the lift with the plasma rifle and grab the red key before it's lowered. 4/5

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Unknown date

  
I wouldn't call this the most difficult level ever on UV, but it's definitely an arse kicker. Pretty good all aorund: it looks good, plays good, and it is good.

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Unknown date

  
A good map, not Paul's best but worthehile. 4.5/5, rounded generously up to 5.

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Guest

Unknown date

  
4* for tough gameplay and the innovative exit.

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Unknown date

  
If you like a challenging game in a well designed ambience, you should definitely play this map. It's medium-sized and hard in some places, with very nice traps. But if you manage to find the secrets it shouldn't be a problem to cope with it. At the beginning, ammo is quite scarce, however. A very good map! 4.5/5 -Milian

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Unknown date

  
Wow, real challenge and some atmospheric outside areas in a secret! 5/5 - Optimus

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Unknown date

  
Supurb gameplay, a real challenge.

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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