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Hell's Revenge

   (8 reviews)
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About This File

After the amazing battle in The Uprising, you head into another demension in Hell, and it's very tough, in spite of a drastically reduced headcount of baddies.


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Guest

Unknown date

  
Second best of the series. Did it in 20 minutes but not with fast monsters. Not recommended, 3/5 coldfusio. 6fiffy1 is the best.

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Guest

Unknown date

  
Nice medium-size castle-type map. Layout is on places quite rectangular, but besides that, good. Texture use is fine, decoration great. All-over it looks a bit like an early Chris Couleur level, which is imo a plus. Gameplay @ UV is solid for '99 standards, but nowadays too easy and monotonous. Secrets are difficult to find. Overall: far from brilliant, but solid 4/5, so absolutely worth a play.

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Doomkid

Unknown date

  
Did... Did someone just cmpare a Boom wad made in 1998 to Crucified Dreams? Are you a dumbass or what? Well constructed map, nice detail, a great MIDI by Mark Klem. Great way to kill some time!

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Guest

Unknown date

  
Un super beau tableau avec les textures standard mais de nouveaux son pour les arme J'ai réussi le tout en 52min:13 et 8 vies a Fast UV - 5/5 - Eye's

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Guest

Unknown date

  
Nothing less than 5 stars. Brilliant.

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Guest

Unknown date

  
Not very good. Perhaps it was highly detailed in 1999, but now it looks amateur stuff; the new textures are poor and the sounds are all second-hand. The layout has a couple of nice arena areas but it's basically a lot of right-angled corridors and grid-like rooms. It pales next to modern stuff like "Crucified Dreams".

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Guest

Unknown date

  
Nicely done.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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