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Hell's Revenge

   (8 reviews)
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About This File

After the amazing battle in The Uprising, you head into another demension in Hell, and it's very tough, in spite of a drastically reduced headcount of baddies.


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Guest

Unknown date

  
Second best of the series. Did it in 20 minutes but not with fast monsters. Not recommended, 3/5 coldfusio. 6fiffy1 is the best.

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Guest

Unknown date

  
Nice medium-size castle-type map. Layout is on places quite rectangular, but besides that, good. Texture use is fine, decoration great. All-over it looks a bit like an early Chris Couleur level, which is imo a plus. Gameplay @ UV is solid for '99 standards, but nowadays too easy and monotonous. Secrets are difficult to find. Overall: far from brilliant, but solid 4/5, so absolutely worth a play.

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Doomkid

Unknown date

  
Did... Did someone just cmpare a Boom wad made in 1998 to Crucified Dreams? Are you a dumbass or what? Well constructed map, nice detail, a great MIDI by Mark Klem. Great way to kill some time!

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Guest

Unknown date

  
Un super beau tableau avec les textures standard mais de nouveaux son pour les arme J'ai réussi le tout en 52min:13 et 8 vies a Fast UV - 5/5 - Eye's

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Guest

Unknown date

  
Nothing less than 5 stars. Brilliant.

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Guest

Unknown date

  
Not very good. Perhaps it was highly detailed in 1999, but now it looks amateur stuff; the new textures are poor and the sounds are all second-hand. The layout has a couple of nice arena areas but it's basically a lot of right-angled corridors and grid-like rooms. It pales next to modern stuff like "Crucified Dreams".

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Guest

Unknown date

  
Nicely done.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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