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Spear of Destiny

   (29 reviews)
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Faithful recreation of the Wolfenstein 3D


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Guest

Unknown date

  
The previous two reviewers are stupid. This is a recreation of Spear of Destiny, so complaining about the fact that it's like SoD makes no sense. Within the limits imposed by DOOM/DeHackEd, this is a great recreation!

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Guest

Unknown date

  
complete crap. hanging lamps obstruct basic progress

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Guest

Unknown date

  
It was okay, the maps were well done, but the thing that annoyed me was the hanging lamps you couldn't go through which hurts this TC. Plus the sounds were placed at random cause some of the guards didn't have the exact same quotes from Wolf 3D, it just felt like they were randomly placed. 2 stars for effort.-Candle M

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Unknown date

  
Rulage- Everyone should play this- the level design is 1337, the detail is astounding. i had to get another computer to play this game. A must to download... oh I'm just kidding. but SoD in high resolution and lighting effects rule. *****! ~csonicgo

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Unknown date

  
Laz Rojas is the man.

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Guest

Unknown date

  
Just like 2nd Encounter -- you drown in ammo, and you get bored. Then you get to Map05 and you find all ten secrets but no gold key that's necessary to exit. Bleargh.

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Unknown date

  
Good job of recreating the Spear levels faithfully. But... what's the point?

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Guest

Unknown date

  
Oh heck yea! This time on DOOM 2. I thank of thee. Never played this ever since Steam.

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Guest

Unknown date

  
I'd have given this 5 stars, except for the lights obstructing progress (fixed by loading the .deh file) and the fact that the bosses do NOT leave a key behind as they should (NOT fixed by anything I could think of), thus preventing you from finishing an otherwise excellent game. Finish the job, Laz.

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Unknown date

  
This means nothing now since I have WOlfenstein TC. Next time, fix the lamps. Don't make them impassable.

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Unknown date

  
Damn good, but sound sucks.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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