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When All Hell Breaks Loose

   (7 reviews)
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Very non-linear map.


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Guest

Unknown date

  
Good, not great map. Some really cool details, some not so great. Good details in the yellow key "sewer" area, but the big stuff is lacking (huge walls and buildings which look like they were thrown together). One thing is for sure, playing this on UV is pretty difficult. You have to play the AI against itself a bit and plan your route, I guess that's where the non-linearity comes into play. Unique for sure, but nothing amazing.

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Guest

Unknown date

  
The guy above who said it only has basic monsters wasn't playing on the harder skill levels!! Play it on Ultraviolence for some real fun. 4/5 I think 2.5 years was a typo, too. 2.5 days seems more like it.

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Guest

Unknown date

  
great map!!!!! very challenging at higher skill levels, I love the open city layout

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Guest

Unknown date

  
Wow pour un tableau qui date de 1999 C'est vraiment hot Bon mixte de nouvelles armes et créatures. Sérieux a voir absolument meme si il y a certain détail d'allignament de texture qui laisse a desire. 5/5 PAREIL!! - Eye's

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Guest

Unknown date

  
Boring, one ZDOOM feature (moving things), only basic monsters (Trooper, Shotgun Trooper, Imp, Chaingunner), short. Not impressive. It doesn't have any horrible bugs (none I deteced) so it gets 1 star. Awful Wad. (Vomit) 2 1/2 Years for this wad? Looks like it could be made in a couple of days!!!

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Guest

Unknown date

  
This map has some cool moments and some nice structures here and there, gave a nice oldschol city feel. 3/5 - Sergeant_Mark_IV

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Guest

Unknown date

  
I agree with the couple of days thing, not 2 1/2 years.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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