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666 - The Number of the Beast

   (6 reviews)
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About This File

A complex maze of hexagonal rooms. Go ahead and see it for yourself!


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Guest

Unknown date

  
It was okay. Really annoying when I first started playing because monsters would gang up on me from nowhere. After I got used to it, it was... bland :P

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Guest

Unknown date

  
An interesting idea but very poorly implemented. 2/5

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Guest

Unknown date

  
There are MUCH better wads on here. Don't waste your time on this one.

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Guest

Unknown date

  
I didn't understand this map. The layout is very simple: it's a giant maze of hexagons (just hexagonal rooms without any interior decoration). At first, you're chased by monsters like Zombies, Hell Knights and Revenants. That's ok. But there are rooms with Boss monsters and I couldn't find a way to get the bigger weapons. Seriously, you can't expect to kill 8 Archviles in a room with a shotgun, only. I gave up after a while. 1/5 -Milian

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Guest

Unknown date

  
I expected much MORE monsters from a bland-ass map like this. All in all, just plain boring.

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Guest

Unknown date

  
prowess of architecture, this WAD presents a network of 6 sided rooms connected to each other. Same textures, nice copy/paste work, boring...

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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