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666 - The Number of the Beast

   (6 reviews)
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About This File

A complex maze of hexagonal rooms. Go ahead and see it for yourself!


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Guest

Unknown date

  
It was okay. Really annoying when I first started playing because monsters would gang up on me from nowhere. After I got used to it, it was... bland :P

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Guest

Unknown date

  
An interesting idea but very poorly implemented. 2/5

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Guest

Unknown date

  
There are MUCH better wads on here. Don't waste your time on this one.

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Guest

Unknown date

  
I didn't understand this map. The layout is very simple: it's a giant maze of hexagons (just hexagonal rooms without any interior decoration). At first, you're chased by monsters like Zombies, Hell Knights and Revenants. That's ok. But there are rooms with Boss monsters and I couldn't find a way to get the bigger weapons. Seriously, you can't expect to kill 8 Archviles in a room with a shotgun, only. I gave up after a while. 1/5 -Milian

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Guest

Unknown date

  
I expected much MORE monsters from a bland-ass map like this. All in all, just plain boring.

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Guest

Unknown date

  
prowess of architecture, this WAD presents a network of 6 sided rooms connected to each other. Same textures, nice copy/paste work, boring...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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