Memfis Posted August 19, 2011 http://www.securitronlinux.com/files/map18mem.zip | http://www.speedyshare.com/files/29950637/map18mem.zip New map, works everywhere, replaces map18. I might change ammo/health balance depending on feedback. Have fun. OLD Version - http://www.mediafire.com/?77eev550rn62eek (use to watch demos by gggmork and Phml) 0 Share this post Link to post
General Rainbow Bacon Posted August 19, 2011 I think the beginning could use more ammo. That archie fight is nut-busting on 16 shells + raised imps. 0 Share this post Link to post
Phml Posted August 19, 2011 Tried it, FDA. I had fun while playing, but somehow my two deaths felt frustrating and unfair enough that it kind of sucked out the motivation to play through it a third time. Other than that, music was too loud. Dark areas were too dark. My feet are cold and I'm going to take a nap now. 0 Share this post Link to post
Du Mhan Yhu Posted August 19, 2011 Pretty good map, the courtyard was one of my favorite maps. 0 Share this post Link to post
gggmork Posted August 20, 2011 One of the very rare times I beat a level without dying in an fda, but that's because I played very cautiously so its probably really long (29 min): http://www.speedyshare.com/files/29946944/map18mem-fda-ggg.lmp 0 Share this post Link to post
Shadow Dweller Posted August 20, 2011 Agreed, The ammo placement is a little tight for this monster setup. I died hopelessly cornered, trying to fist a chaingunner because I ran out of ammo. if anything, at least add a berserk pack. 0 Share this post Link to post
Memfis Posted August 20, 2011 Thanks for comments everyone. DoomHero85: There is also a rocket launcher. :) For those who miss it there is a hint: 2 rockets near the lift. Phml: Unfair deaths indeed, especially the first one. I understand your frustration very well. About the music: I play with "sfx_volume 6" and "music_volume 5", sounds OK for me. Dark area is dark, yes, but it is just one area with low-tier monsters. Grain of Salt: I was indeed inspired by Kama Sutra (mainly MAP13). I like its pseudo-realistic style. Blue armor is here but you need to choose the right door. Green armor can be seen through the window, so people shouldn't miss it. gggmork: Nice work, you managed to survive after unlucky start and in many tight situations. It was a breathtaking demo for me, thanks! btw this map is for "-complevel 2". Shadow Dweller: Berserk is in the first door on the right. Different routes aren't very balanced, so you need some luck (or good skill). I think it's OK for such short map. Soon I'll release final version with some cosmetic fixes (mainly texture alignments). 0 Share this post Link to post
Phml Posted August 20, 2011 About the music: I play with "sfx_volume 6" and "music_volume 5", sounds OK for me. Dark area is dark, yes, but it is just one area with low-tier monsters. Don't worry, that part was mostly tongue in cheek. I did lower music down to half the sfx volume (I usually put each at the same) and increase gamma one notch, but I don't mind doing that stuff. 0 Share this post Link to post
Memfis Posted August 20, 2011 Updated first post with final (I think) version. Ammo/health balance remained untouched. Will upload to idgames in a few days. 0 Share this post Link to post
neubejiita Posted August 20, 2011 I uploaded this map to my webspace to give you a proper link. This map is very good indeed, the fight to get to the courtyard is quite energetic and the Archvile was a surprise. good work. http://www.securitronlinux.com/files/map18mem.zip 0 Share this post Link to post
Foodles Posted August 20, 2011 This map is great! far too hard for me though, I died before I even got to the courtyard. I liked how the textures were different for each area, it felt nice to be in the gstone courtyard then go into a room with red brick or ick textures. 0 Share this post Link to post
gggmork Posted August 21, 2011 7:30 uvmax (on the recent (2nd) version): http://www.speedyshare.com/files/29960202/map18mem-cl2-uvmax-730-ggg.lmp 0 Share this post Link to post
Memfis Posted August 22, 2011 gggmork: Nicely done. neubejiita and Foodles: Thanks! I'll make skills 1-3 easier so more people could enjoy this map. 0 Share this post Link to post
phobosdeimos1 Posted August 22, 2011 It was good and quite original and well thought out but there's definitely NOT enough ammo, the health is fine but playing with no ammo is very frustrating and makes you angry at the designer 0 Share this post Link to post
Marcaek Posted August 22, 2011 There's plenty of ammo, you just gotta place your shots. I liked it, challenging and well designed. 0 Share this post Link to post