blob1024 Posted August 30, 2011 random FDAs some map missing cus I saw runs of the level or because I failed way too miserably /o\ I suck :(fda-dcv-part2.zip 0 Share this post Link to post
blob1024 Posted September 1, 2011 I really liked this map and its midi DCV wad map 12 uvmax in 04:26**dcv-12max.zip 0 Share this post Link to post
blob1024 Posted September 2, 2011 Hitherto said:Btw, "DC" prefix is conflicting with DARKCVNT demos. May be better will take "CO" or "CR" or something similar, "CORE"-accented? oh jesus i've watched all the post dozen of times and somehow I hadn't noticed this. anyway, was "dcv" already used for anything else? or it does make troubles like the "dc" prefix? else I may as well change the next uploads in co or w/e else (the .wad itself its named dcv after all) 0 Share this post Link to post
Grazza Posted September 2, 2011 I'm not sure if it has been used for anything else, but using a long filename makes it not DOS-compatible, so your demos will need to be renamed to be played back with some exes. Also, it isn't obvious at a glance which digits represent the time, and which are the map number. Other than that, it's nice to have standardized naming, rather than each player using a different convention. Some of us have tens of thousands of demos on our hard-disks, and regularized naming allows us to organize things for conveniently, and see at a glance what has been done on each wad. 0 Share this post Link to post
blob1024 Posted September 2, 2011 Grazza said:I'm not sure if it has been used for anything else, but using a long filename makes it not DOS-compatible uh umh i see, am I using already "too long" filenames btw? most of the times its a 3-4 word for the wad name so: wad-xx-yy-zz where wad stands for name of the wad xx stands for the map (01-32) yy stands for minutes and zz for seconds I hope not many around had troubles cus of this! and yea, using standardized naming would be prolly the best haven't used the "co", as I missed the reason for which it was done in first place. :( 0 Share this post Link to post
Grazza Posted September 2, 2011 "Long" in the sense of not DOS-compatible means more than 8 characters. The name for your latest demo would be co12-426.lmp - the name conveys a lot of information, and will be accepted by Doom2.exe. 0 Share this post Link to post
blob1024 Posted September 3, 2011 looks like I must accomplish all leftover maps within 9min&59seconds grazza :P 0 Share this post Link to post
blob1024 Posted September 3, 2011 DCV wad map13 uvmax 05:17** considering map14 Id like to ask the favour of somebody else to check if only 50% secrets are possible there couldnt find other areas flagged as secrets, but I'm rather poor in mapping knowledges. edit: nvm found the second one now :)co13-517.zip 0 Share this post Link to post
blob1024 Posted September 4, 2011 good that I got back my early 6:29 time with 50% secrets.. the spawning order here is very important. DCV wad map14 uvmax 06:23**co14-623.zip 0 Share this post Link to post
blob1024 Posted September 4, 2011 very close to it, but out of patience Im sure 01:45 is doable, and rizera with a few looks on my run can score it, saved a few sec in a few rooms, but then lost in the ending ;) DCV wad map15 uvmax 01:51co15-151.zip 0 Share this post Link to post
blob1024 Posted September 8, 2011 hitscanners. usually I don't really mind them, but handling few rooms here was tough. DCV wad map16 uvmax 14:21** ps: just thought I wasted 10s~ to press the final switch in the wanted way, and not from the below.. well I'm anyway a bit reluctant taking advantage of that system in general :xco161421.zip 0 Share this post Link to post
Rizera Posted September 9, 2011 blob1024 said:DCV wad map16 uvmax 14:21** Hahaha, been longing for you to do this map! :D It looks SO outdated and/or oldschool. I remember when I first had a look at it and had no idea where to go. Cool run :) 0 Share this post Link to post
blob1024 Posted September 11, 2011 ooh man... I'm so happy about this result here, I was seriously getting very very-nervous about this map and my inadequate ability DCV wad map17 uvmax 01:48* ps: I admit I tried my best here, compared to the other maps so far. I'm not a "focused" doomer after allco17-148.zip 0 Share this post Link to post
blob1024 Posted September 13, 2011 burp DCV wad map18 uvmax 06:32**co18-632.zip 0 Share this post Link to post
Memfis Posted September 14, 2011 I found this hilarious. Arch-vile performs arch-vile jump! :)co17-aj.zip 0 Share this post Link to post
Memfis Posted September 14, 2011 :) Another surprise for you: MAP17 UV-Max in 1:43.co17-143.zip 0 Share this post Link to post
Snakes Posted September 15, 2011 Nice job, guys. That map's really odd in that a run can be a dud in spite of everything going right... tough to explain. I knew my run was beatable for a couple of reasons (such as entering the wrong teleporter at one point). 0 Share this post Link to post
blob1024 Posted September 15, 2011 will look at that map again once im done with the other maps, or will slow down by a lot how the playing currently is *cough cough 0 Share this post Link to post
blob1024 Posted September 16, 2011 Revved said:I'm actually having a bit of trouble with Map 30. Not that it's hard, but I can only get 91/165 kills on this level. This wasn't a problem in the earliest release of the WAD, where you could kill all the enemies in the map. However, they just refuse to teleport in this version. Should we make it as a rule that the highest possible kill percentage in this level is 55%? the author released today (?) a new patched version, which will fix the trouble of the level. If I got him right he posted something about it somewhere here, and will explain himself everything about it. The other levels will stay intact btw, without comp troubles of any sort compared to the "dcvold.wad" 0 Share this post Link to post
blob1024 Posted September 19, 2011 ugh. this took quite long due to a few problems :> Im glad I'm past this by now, read txt for more infos! DCV wad map 19 uvmax 16:41**co19-1641.zip 0 Share this post Link to post
valkiriforce Posted September 24, 2011 This version has the fix for MAP30: http://www.doomworld.com/idgames/?id=16579 0 Share this post Link to post
blob1024 Posted September 24, 2011 burp awesome map DCV wad map 20 uvmax 01:48*co20-148.zip 0 Share this post Link to post
blob1024 Posted September 24, 2011 another very nice map to max in my opinion. not so good in similar narrow paths, but this worked out rather nice after all. happy about the decision in terms of ammo usage and enemy infighting here. DCV wad map21 uvmax 03:38**co21-338.zip 0 Share this post Link to post
blob1024 Posted September 25, 2011 woah! too bad for the short fall near the end, but everything else went fair btw can someone explain if mancubus got hit by seargeant at beginning or if it was directly aggressive towards the spider? DCV wad map22 uvmax 03:13*co22-313.zip 0 Share this post Link to post
blob1024 Posted September 27, 2011 recorded on my bday o/ still, I dunno how good or bad this actually is, the waiting or the waste of time for last monsters are rather "normal" here. At first I thought j4's was something like first exit, and it probably is, but I couldnt get a sub5 yet, even tho some attempts looked awesomely faster and in the end they were not D: will keep playing some time more tomorrow this map after work DCV wad map23 uvmax 05:07*co23-507.zip 0 Share this post Link to post
blob1024 Posted October 1, 2011 finally. second exit btw, plenty of aborted attempts for various reasons. DCV wad map24 uvmax 11:45**co24-1145.zip 0 Share this post Link to post
blob1024 Posted October 2, 2011 dunno how much can still be digged here, maybe a couple of seconds. this requires the patched newer version of dcv.wad posted by valk in the thread btw DCV wad map30 uvmax 01:45**co30-145.zip 0 Share this post Link to post
blob1024 Posted October 3, 2011 6 left DCV wad map25 uvmax 04:00**co25-400.zip 0 Share this post Link to post