Acid Posted September 10, 2011 This was completed before I started Panophobia ;) --- Similar to Congestion 384/64, and Claustrophobia 1024/2, Confinement512 offers 7 new maps fit into a 512x512 area. Except, this time, NOTHING the player sees can be outside the area. Play WITHOUT jump, nor crouching. This has taken me about 2 weeks. What's inside: conf512.wad and conf512.zip http://wadhost.fathax.com/files/conf512.zip (101,470 bytes) Trying the FTP on DW, but I'm still waiting. 0 Share this post Link to post
didierbertrand Posted September 10, 2011 bug:it's written notextures on ground and ceiling i play with prboom plus 2.5.0.7 0 Share this post Link to post
Megamur Posted September 10, 2011 I'm still waiting for the MegaWAD that's 32 maps that consist of a square that's too small to walk around in. 0 Share this post Link to post
Acid Posted September 11, 2011 Weird, try playing it with ZDoom or Skulltag. 0 Share this post Link to post
Megamur Posted September 11, 2011 Grain of Salt said:32clau.wad God, I hate you all. 0 Share this post Link to post
fullmetalvaran33 Posted September 11, 2011 Gave this a shot and I have to say that, at times, there doesn't seem to be enough ammo. For example, in map 4, I had to chainsaw throught the three Revenants in the sewer, then a Baron of Hell. battles are a bit questionable in terms of the fairness. Map 1 is just insane with the Chaingunner assaulting you from behind while a Knight storms you from the front. Map 5 ends with three Arch-Viles, a group of Revenants, some Knights, a couple Barons, a Pain Elemental. They don't all appear at once, but, enough of them occupy the cramped space to make finishing the map a bit of a pain. 0 Share this post Link to post
Megamur Posted September 11, 2011 Wow, I wasn't aware it was possible to saw a baron to death and live. 0 Share this post Link to post
fullmetalvaran33 Posted September 11, 2011 Megamur said:Wow, I wasn't aware it was possible to saw a baron to death and live. That's kind of my point. 0 Share this post Link to post
Acid Posted September 11, 2011 fullmetalvaran33 said:Gave this a shot and I have to say that, at times, there doesn't seem to be enough ammo. For example, in map 4, I had to chainsaw throught the three Revenants in the sewer, then a Baron of Hell. battles are a bit questionable in terms of the fairness. Map 1 is just insane with the Chaingunner assaulting you from behind while a Knight storms you from the front. Map 5 ends with three Arch-Viles, a group of Revenants, some Knights, a couple Barons, a Pain Elemental. They don't all appear at once, but, enough of them occupy the cramped space to make finishing the map a bit of a pain. Thanks for the reply :) For the first map, it was intended for you to jump off the ledge, since you had that anti-radiation suit. In MAP04, I don't think that there should have been THAT much of an ammo shortage. I admit that for MAP05, it was luck based whether or not you hit the switch with the viles. 0 Share this post Link to post
fullmetalvaran33 Posted September 11, 2011 BloodyAcid said:Thanks for the reply :) For the first map, it was intended for you to jump off the ledge, since you had that anti-radiation suit. In MAP04, I don't think that there should have been THAT much of an ammo shortage. I admit that for MAP05, it was luck based whether or not you hit the switch with the viles. Hmm, maybe I wasted to many shots in map 4. Can't remember, though. 0 Share this post Link to post
Megamur Posted September 11, 2011 Grain of Salt said:Well, that's the last time I make you a bespoke megawad. I was just playing around with you, of course...though I really do hope that doesn't become a trend. 0 Share this post Link to post
ducon Posted September 11, 2011 Grain of Salt said:32clau.wad You forgot this. :o) 0 Share this post Link to post
Acid Posted September 13, 2011 Now on Realm667 :D http://realm667.com/index.php?option=com_content&view=article&id=1199:confinement-512-reviewed-by-terminusest13&catid=77:doom&Itemid=249 0 Share this post Link to post