killer2 Posted September 16, 2011 TrueDude said:Some pics of Agliophobia (Fear of pain): There will be lava floors, nukage floors, and other damaging floors too later. Also, a lot of enemies in places to cause you the most pain. I hope there will also be enough health to compensate. 0 Share this post Link to post
Death Egg Posted September 16, 2011 Yes, there will be plenty of health, I start the map out with a berserk to compensate any health loss from the previous map. 0 Share this post Link to post
phobosdeimos1 Posted September 16, 2011 Both of you, bloody excellent shots! However, do you have your gamma up Truedude?? 0 Share this post Link to post
killer2 Posted September 16, 2011 TrueDude said:Yes, there will be plenty of health, I start the map out with a berserk to compensate any health loss from the previous map. That's a nice move,even though it won't affect my health much (love the berserk fist though).I play all maps from pistol start. 0 Share this post Link to post
Death Egg Posted September 16, 2011 Yeah, I never bothered modifying that. I'll go fix that now. 0 Share this post Link to post
Vaporizer Posted September 17, 2011 I don't have time for this, sorry. I give up my MAP10 slot. 0 Share this post Link to post
Acid Posted September 17, 2011 Sounds like a small reason to quit. Vaporiser and Thog resign. 0 Share this post Link to post
phobosdeimos1 Posted September 18, 2011 Nice Jodwin! Although for someone who's afraid of dead things, being in a room full of skulls and skeletons ain't such a good idea :P 0 Share this post Link to post
PRIMEVAL Posted September 18, 2011 I skimmed through the thread, but didn't see anything of this. Is there a due date so-to-speak for the maps? I'll be a little while with Hemophobia. Trying to juggle school, various music projects, and even my own Doom wads. 0 Share this post Link to post
fiend-o-hell Posted September 18, 2011 I'm liking everyone's pics. Jodwin said:The first post only asked for "more challenging maps", which doesn't necessarily mean slaughter. First couple of pics that came out were giving me the impression of slaughter type maps. Obviously that is not case. Oh, and I second PRIMEVAL's concern for the time frame of this project. 0 Share this post Link to post
Acid Posted September 18, 2011 It'll be good to do a status check, but no confirmed finish date (I'm doing school etc too). I'll go update the status check. We'll have one very soon. STATUS CHECK: OCTOBER 1ST / 2011 0 Share this post Link to post
PRIMEVAL Posted September 18, 2011 My map, by far, isn't a slaughter map. Occasional hordes of Imps maybe, perhaps an ambush of pinkies or two, but no slaughter. I'm aiming for more of a ammo/health tactical difficulty as opposed to monster count difficulty. EDIT: And thanks, Bloody! 0 Share this post Link to post
Olympus Posted September 18, 2011 Hey BloodyAcid, could I change the theme of my map to Ereuthophobia (fear of the color red)? I'm having trouble conveying a fear of demons. 0 Share this post Link to post
Acid Posted September 18, 2011 Olympus said:Hey BloodyAcid, could I change the theme of my map to Ereuthophobia (fear of the color red)? I'm having trouble conveying a fear of demons. Done~ 0 Share this post Link to post
Olympus Posted September 18, 2011 BloodyAcid said:Done~ Thanks. Anyway here is a shot of the map: 0 Share this post Link to post
Acid Posted September 19, 2011 Olympus said:Thanks. Anyway here is a shot of the map: http://i.imgur.com/HRhT2.png Lookin very nice there! 0 Share this post Link to post
Jodwin Posted September 19, 2011 I suppose I should ask, since the OP says vanilla gameplay, should we stick to vanilla limits as well, or are these limit removing maps? 0 Share this post Link to post
Acid Posted September 19, 2011 Well, as in Vanilla gameplay, original without Jumping/Crouching, but limit removing as in, can be big and fancy. 0 Share this post Link to post
PRIMEVAL Posted September 19, 2011 Thank goodness, I was having some trouble getting rid of some HOMs only appearing in Chocolate. No idea what's causing it o.O 0 Share this post Link to post
Jodwin Posted September 20, 2011 Yay, no more worrying about visplanes, time to up the detailing. :P 0 Share this post Link to post
Acid Posted September 20, 2011 Will be slower on my own part, as I'm drowning in homework... 0 Share this post Link to post
elic Posted September 20, 2011 BloodyAcid said:Will be slower on my own part, as I'm drowning in homework... LOL, same here. 0 Share this post Link to post
Acid Posted October 1, 2011 Today is the checkpoint day! How is everyone coming along with the maps? 0 Share this post Link to post
Death Egg Posted October 1, 2011 Ehhh, it's about maybe 5-10% complete, I haven't been working on it much. 0 Share this post Link to post
pbldcttr Posted October 2, 2011 on the claustrophobia map, i erased half of it because it was just boring as hell. i have no idea the % since i never really plan things and just do it as i go. i started a second map for the isolophobia level though, and i finally landed on an idea that i like for it. no screenshots yet, at least until i am happy with it. but i'm getting there, just as the chicken escaped from being tied to the 9 knots that followed it to the end of the world, and then took itself to the cosmic eye of the universe, to only see its own reflection standing on its own puddle of tears. to later cry for its feathers that lolz 0 Share this post Link to post
fiend-o-hell Posted October 2, 2011 Here are some pics from my map. I'd say i'm about 40% done with mine. Still working on the layout of the level. For the most part I have the feeling i wanted down. This is really different from stuff I've worked on in the past. Autophobia images: 1 2 3 4 5 6 7 8 9 10 11 12 13 0 Share this post Link to post
Jodwin Posted October 2, 2011 Still working on it, no idea about %. Things are going along nicely though. 0 Share this post Link to post
PRIMEVAL Posted October 2, 2011 Slowly but surely coming along. I don't know the percentage either, I don't plan my maps ahead of time, I just make up as I go along. Layout-wise it's coming close to finish I think, details coming up next, then I have a general idea for monster / item placement. I'll probably get pics up later. 0 Share this post Link to post