45th Parrallel Posted October 29, 2011 This project is a Total Conversion of the game Powerslave/Exhumed into GZDooM and Skulltag I Have done almost all of the props and have done 3 weapons (Machete,Revolver,M-60) and one monster (Anubis Zombie) this mod is NOT compatible with software mode due to the textures not being in doom pallet Screenshots http://imageshack.us/photo/my-images/404/screenshotdoom201110221.png/ http://imageshack.us/photo/my-images/560/screenshotdoom201110221.png/ http://imageshack.us/photo/my-images/13/screenshotdoom201110221.png/ http://imageshack.us/photo/my-images/703/screenshotdoom201110221.png/ http://imageshack.us/photo/my-images/543/screenshotdoom201110221.png/ I will require help with DECORATEing the monsters and help with ACS and Polyobjects and maybe some maps 0 Share this post Link to post
Snarboo Posted October 29, 2011 sgt dopey said:this mod is NOT compatible with software mode due to the textures not being in doom pallet You realize it's possible to change the PLAYPAL and COLORMAP lumps so they work in software, right? 0 Share this post Link to post
45th Parrallel Posted October 29, 2011 Snarboo said:You realize it's possible to change the PLAYPAL and COLORMAP lumps so they work in software, right? I know ill add once everything is done 0 Share this post Link to post
Mattfrie1 Posted October 29, 2011 Looks nice so far. Just out of curiosity, are you using the Playstation, the Saturn version or the DOS version as a guide to convert? Considering all of them are different in certain aspects. 0 Share this post Link to post
Katamori Posted October 29, 2011 Promising project! BTW this game always reminds me of Iron Maiden. As I know this game was inspried by the band's song and album with the same name so it doesn't suprise me. 0 Share this post Link to post
Vermil Posted October 29, 2011 In shot 3, I'd line up the windows with the bricks. 0 Share this post Link to post
vinnie245 Posted October 29, 2011 I certainly know one game i'd love to see get a Zmakeover (Along with a PC port in general) DISRUPTOR. Always loved that game, shame it never saw a PC release :( 0 Share this post Link to post
45th Parrallel Posted October 29, 2011 Mattfrie1 said:Looks nice so far. Just out of curiosity, are you using the Playstation, the Saturn version or the DOS version as a guide to convert? Considering all of them are different in certain aspects. Probably the Dos and PS1 versions because I've never played the Saturn version 0 Share this post Link to post
45th Parrallel Posted December 14, 2011 Sorry for the double post and bump but i am releasing a little preview because progress is getting slower and slower you can get it here:PowerslaveTC.zip To play just drag and drop the files included onto your GZdoom.exe (or Zdoom.exe if you really must) 0 Share this post Link to post
Torn Posted December 15, 2011 I was working on a powerslave zdoom mod some time ago. Edit: I also got a colormap from kaiser and the palette works for the PS textures. 0 Share this post Link to post
45th Parrallel Posted January 6, 2012 The offical thread for this project is on the zdoom forums it is more frequently updated there link http://forum.zdoom.org/viewtopic.php?f=19&t=31164 0 Share this post Link to post
Megamur Posted January 7, 2012 It'd be more sensible to convert this game to the Duke 3D or Shadow Warrior engines, since that's what the original PC version of Powerslave used as a base. But anything's probably better than the original PC version and its dreadful, sluggish controls. 0 Share this post Link to post
45th Parrallel Posted January 7, 2012 Megamur said:It'd be more sensible to convert this game to the Duke 3D or Shadow Warrior engines, since that's what the original PC version of Powerslave used as a base. But anything's probably better than the original PC version and its dreadful, sluggish controls. I know but I'm not good at Modding for build 0 Share this post Link to post