esselfortium Posted February 7, 2010 kristus: Well, I don't have them, but he did send me a few of them at some point when I was first considering the idea that eventually became this thread, and I didn't include them because they seemed to have some major inaccuracies (i.e. the Fallen is supposed to use Hexen's A_FastChase, but EE doesn't currently have an analogue to this, so printz's monster had pretty significantly different behavior) or other things that seemed like issues (his beta lost souls' corpses floating in midair), etc. 0 Share this post Link to post
Gez Posted February 7, 2010 esselfortium said:or other things that seemed like issues (his beta lost souls' corpses floating in midair), etc. Just like the originals, then (though it was probably a bug back then; after all it was a beta). That said, anybody who wants the betaskull for Eternity can get it here. 0 Share this post Link to post
printz Posted February 7, 2010 kristus said:How about updating the first post with all the ones that Printz ported as well? If anyone's interested, sure. I wasn't sure that he still wanted to update this thread, especially considering I don't find this kind of activity quite difficult to pull off. All the creative part is done, and all I have to do is create equivalent code for EE, hence why I bragged with all that stuff in that post. But if this still holds some interest for people, maybe I'll send them. Currently they're on my project but I can detach them. 0 Share this post Link to post
Archi Posted November 8, 2011 Found my old conversion of some monsters from realm667. May be useful to someone, do not go to waste though. http://www.mediafire.com/?kcf1094o3pyujvb Two monsters: Deep One and Warlord of Hell. 0 Share this post Link to post