Memfis Posted November 7, 2011 Matt, can you send this sky to the mappers please? I want to try it with my map (currently I just use FLAT10 as the ceiling in "outdoor" areas). Also, new shots of my map: 0 Share this post Link to post
Moustachio Posted November 7, 2011 Here's the new sky for E2: Great work on the maps everyone! 0 Share this post Link to post
Moustachio Posted November 9, 2011 I've updated the OP with new music tracks. The first new music track is for MAP09, "Chemical Lab". The second new music track is the new text screen music, and can be found under the "Other Music Tracks" section. Both are composed by XenoNemisis. Be sure to have a listen! 0 Share this post Link to post
NoneeLlama Posted November 9, 2011 I would like to take the last map slot. 0 Share this post Link to post
franckFRAG Posted November 9, 2011 Matt534Dog said:I've been having a lot of trouble mapping recently. If anyone wants to collab with me, that would help a ton. My map 14 being almost finished, I indeed want to help you for the creation of maps :) 0 Share this post Link to post
Moustachio Posted November 24, 2011 Latest progress on the title screen: The only thing that's left to be finished is the background, which should be a cool view of the demon city. 0 Share this post Link to post
Memfis Posted November 25, 2011 MAP19 is almost done, I'll send it to Matt in a few days. franckFRAG, your sky greatly improved the atmosphere, so thank you! 0 Share this post Link to post
Moustachio Posted December 10, 2011 Time for a status check! It's been forever since there's been any mention of this project, so I want to gauge our progress before the year ends. Aside from gauging the progress so far, this also allows me to set a possible release date for next year, depending on how far along the maps are coming. Don't be alarmed! I'm more likely to set a release date that's far enough along for even the slowest mapper to get something done. Just post your unfinished map slot and percent complete below. My Mapping Progress: -MAP03: 10% -MAP12(My Portion): 0% -MAP20: 0% -MAP30: 0% 0 Share this post Link to post
Memfis Posted December 10, 2011 MAP19 is finished and sent, I'm waiting for your response Matt. :) 0 Share this post Link to post
purist Posted December 10, 2011 MAP08 - 5% Hard to give a %. I've decided on a concept, theme and have an idea of how I want it to play out. I've also got part of the layout down. My challenge now is to keep to my design goals whilst avoiding too much symmetry and VPOs. My only other focus is Progressive Fiction and occasionally things pop up but I should be able to concentrate on my Interception map Panopticon now most of the progfic maps are any their final stages. 0 Share this post Link to post
Moustachio Posted December 10, 2011 @Memfis: Sorry, I've been too busy lately to write a response. I'll try to do it ASAP. EDIT: On another note, since a lot of people are about 5-20% done with their maps, I think a mid-2012 release date, at most, is in order. Does that sound reasonable enough to you guys? 0 Share this post Link to post
Moustachio Posted December 15, 2011 I sent you the review, Memfis. Check your PMs. 0 Share this post Link to post
purist Posted December 20, 2011 Should I be accounting for weapon progression or a monster/difficulty curve? I've re-checked the first post but it only has considerations for thematic consistency. With MAP08, I'm at the point where I've built the map flow and have a "skeleton" layout so I need to start thinking about monster placement and set-pieces but I don't want to inadvertantly spike or trough the difficulty of the megawad too much. 0 Share this post Link to post
valkiriforce Posted December 20, 2011 If I recall correctly, it should be like that of TNT. So I imagine there are quite a few things you can do to make it challenging (for a MAP08 slot anyway). 0 Share this post Link to post
purist Posted December 20, 2011 I vaguely remember thinking in terms of TNT so that probably has been mentioned in the thread already. That gives me a little scope then. I can be quite liberal with the mid-tier monsters but will shy away from AVs, Cybs and Masterminds unless I can put them in a compromised situation and will include all weapons up to the PR. 0 Share this post Link to post
Moustachio Posted December 21, 2011 A TNT difficulty is indeed what I had in mind. Also, I've gotten around to starting the credits image. Everyone post a reply stating what color you want your name to be. If you don't reply, you automatically get gray. Your choices are: -Grey -Red -Green -Blue -Yellow -Purple EDIT: Also, I've updated the E3 sky to look less symmetrical near the far right: http://matt534dog.webs.com/doomsky2.bmp 0 Share this post Link to post
Memfis Posted December 21, 2011 Yellow Now I need to come up with a good name for map19... 0 Share this post Link to post
franckFRAG Posted December 21, 2011 Purple, but this color is a little restricted in the palette. 0 Share this post Link to post
molten_ Posted December 26, 2011 I haven't visited doomworld that much the past few months, mostly because I felt "Doomed" out, so to speak. However lately I've been feeling the urge again, so I've started throwing around some ideas for MAP10 and I think I might have something done in a few weeks if all goes well. I'll also be sure to test the rest of the maps when I can find the time, I've been pretty bad about that. Sorry :( Also, Blue. 0 Share this post Link to post
Marnetmar Posted December 26, 2011 God damn, the ending of MAP12 is turning out to be a real bitch to pull off. 0 Share this post Link to post
valkiriforce Posted January 8, 2012 I'd like to know how this has been going along, I'm looking forward to this and TNT2 this year. 0 Share this post Link to post
<TFW>grimreaper Posted January 9, 2012 im also looking toward this and tnt2 0 Share this post Link to post
molten_ Posted January 11, 2012 I haven't seen much progress in this thread as of late, but I'm having one hell of a time coming up with a good MAP10 idea. I haven't really mapped in a while though, so I think I just need to warm up a bit. 0 Share this post Link to post
Moustachio Posted January 12, 2012 Sorry for the lack of updates. Things have been coming along smoothly, albeit slowly, in terms of my map contributions. I've been having some mapper's block recently and have asked other mappers for help, in hopes of finding inspiration. As far as other contributions, I've been receiving very few map submissions. I tried to have a status check, but only a few people replied with their mapping status. I haven't received any new songs or map reviews from the testers. It does seem that things are starting to pick up a bit around here. I hope we can, sooner than later, pull this project together into a very enjoyable WAD! 0 Share this post Link to post
purist Posted January 12, 2012 I've progressed some with my map but have been stalled a little by fiddling with the map progression and lack of inspiration for the presently empty areas. I'd estimate 30% complete. 0 Share this post Link to post
purist Posted February 23, 2012 Sorry for the double post - eh, it's been over a month. This thread has gone very quiet. I've PM'd MAP08 to Matt534Dog and the playtesters (except MegaDoomer who can't receive PM's), awaiting approval/bug reports. Pics are in the Post your doom picture thread. I hope this project doesn't run out of steam. 0 Share this post Link to post
Memfis Posted February 23, 2012 I got nice feedback from MegaDoomer and 1ntru, so my map's status in the first post can be updated. (add two asterisks) 0 Share this post Link to post