Platinum Shell Posted November 29, 2011 Just wondering, as some things are old from what I can tell; Sergeant in the red switch room of underhalls has silver bars over his normal switch compared to it getting removed in later versions, backpack in Gauntlet, and the ending area for Inmost Dens ISN'T all intricate and fancy, it's just the two switches. I spent money for this game (7$) off of Ebay, so I really don't know if it's a pirated version or not. I say this because some textures are HOM, no texture at all (can see skybox through it) and some monsters placed into each other (e.g. Pinkies stuck together in Map 31). Thanks for the help. 0 Share this post Link to post
Grazza Posted November 30, 2011 How many bytes is your Doom2.wad? (i.e. the precise number of bytes, which will be more than 14 million - not the number of kB) From the description, it sounds like 1.666, but the exact number of bytes will enable us to say if it is a modified/patched version. 0 Share this post Link to post
Platinum Shell Posted November 30, 2011 Size: 14,943,400 bytes Size on Disk: 14,946,304 bytes 0 Share this post Link to post
Hekksy Posted November 30, 2011 http://russell.slipgate.org/iwadverifier.php I've never used this but it might be able to help you 0 Share this post Link to post
Platinum Shell Posted November 30, 2011 Thanks for verifying, Grey. And also thank you Vulture for the software, very helpful. 0 Share this post Link to post
Platinum Shell Posted November 30, 2011 Damnit, every patch link I've found has x32 bit patchers, no x62. Looks like I'm stuck with this version. 0 Share this post Link to post
Hekksy Posted November 30, 2011 Here I come to save the day! http://users.coffeenet.org/~vulture/IWadPatcher-11.zip 0 Share this post Link to post
Platinum Shell Posted November 30, 2011 No, I haven't, I need to read or tutorial or something similiar if I want to use the disk operating system. Thank you very much for the help Vulture, but it's comepletely unsupported by my system as it's 64 bit only. Again, thanks. 0 Share this post Link to post
Worst Posted November 30, 2011 If you can run java, try the JIWadPatcher: http://user.cs.tu-berlin.de/~phenex/JIWadPatcher/ 0 Share this post Link to post
tempun Posted November 30, 2011 Platinum Shell said:Thank you very much for the help Vulture, but it's comepletely unsupported by my system as it's 64 bit only. Again, thanks. What kind of weird system do you have that is "64-bit only"? 0 Share this post Link to post
wildweasel Posted November 30, 2011 tempun said:What kind of weird system do you have that is "64-bit only"? On 64-bit Windows, most DOS programs will not execute - Windows just spits out a generic "does not run on this version of Windows" error message when any attempt is made. So either an alternative program (like the above mentioned JIwadPatcher) or a shell environment (like DOSBox, or VirtualBox with a 32-bit Windows or FreeDOS installed) will be needed to patch. 0 Share this post Link to post
GreyGhost Posted November 30, 2011 Platinum Shell said:No, I haven't, I need to read or tutorial or something similiar if I want to use the disk operating system. I don't know how familiar you are with DOS, so I'll make no assumptions and just detail how from within DOSBox I installed 1.666 from CD and patched it to 1.9 on my Win 7 Home Premium (64bit) powered laptop. Install DOSBoxCreate a home directory that DOSBox can mount as its C-Drive. (mine's called DosGames and is in C:)Open the DOSBox options (DOSBox-0.74\Options\DOSBox 0.74 Options in the Program Menu) so we can make a few changesAdd the following lines to the end of the config file (autoexec section) to automatically mount the DosGames directory and make it the current directory...mount C c:\DosGames C:You might like to increase the value of memsize from it's default of 16 to 32 or higher, as it might speed up patching a bit. Save and close. Insert your Doom2 CD and check the drive letter in Windows Explorer (I'll assume it's D:)Run DOSBox and (assuming you're presented with a C:\> prompt) type mount D D:\ -t cdrom to mount your physical drive D:\ as a virtual D-driveSwitch to D-drive (type D: and hit Enter) and run the installer - which is usually named INSTALL.BATSelect drive C: and the default DOOM2 directory for installation - it actually installs to the virtual C-drive in the DosGames directory. Running the game is optional, close DOSBox when finished.At this point you might like to create a zip archive of Doom2, in case of mishaps with one of the following stepsIn Windows Explorer - copy/paste doom2p16.zip to the C:\DosGames\DOOM2 directory and unzip the patch.zip it containsRun DOSBox, change to the DOOM2 directory (type cd\doom2 and Enter), run PATCH.EXE and wait - it's slow but will get there. Close DOSBox when doneIn Windows Explorer - delete every file called PATCH, copy/paste d2_19pat.zip to C:\DosGames\DOOM2 and (once again) unzip the patch.zip it containsRun DOSBox, change directory to C:\DOOM2>, run PATCH.EXE and go make some coffee while waitingOnce the update's complete, you can close DOSBox and delete any file in the DOOM2 directory that's older than your backup zip file Congratulations - you now have Doom2 v1.9DOSBox doesn't seem to acknowledge changes made by Windows Explorer to it's virtual C-drive so has to be quit and re-run a couple more times than I'd consider necessary. If any of this is as clear as mud to you, let me know. tempun said:What kind of weird system do you have that is "64-bit only"? Try installing Doom2 v1.666 on Windows 7 (64bit) and it'll suggest you contact the software vendor for a "64-bit Windows compatible version". 0 Share this post Link to post
Maes Posted November 30, 2011 GreyGhost said:Congratulations - you now have Doom2 v1.9[/list] Assuming he didn't get the pirated v1.666 version. Speaking of which, I always wondered exactly where/how it differed from the non-pirated. 0 Share this post Link to post
tempun Posted November 30, 2011 Maes said:Assuming he didn't get the pirated v1.666 version. Speaking of which, I always wondered exactly where/how it differed from the non-pirated. Files' timestamps IIRC. 0 Share this post Link to post
Maes Posted November 30, 2011 tempun said:Files' timestamps IIRC. Well yeah...I mean in practice (different map layouts, extra lumps etc.) Hmm...maybe it's about time I tried that lump-by-lump comparison utility I always "dreamed" about ;-) 0 Share this post Link to post
Hekksy Posted November 30, 2011 The IWAD patcher had no problem running for me on Windows 7 64-bit here right out of the zip. It doesn't require the original EXE or anything, it just patches doom2.wad straight to 1.9 for source port use. 0 Share this post Link to post
tempun Posted November 30, 2011 Maes said:Well yeah...I mean in practice (different map layouts, extra lumps etc.)IWAD is identical in "pirated" v1.666 and "non-pirated" v1.666, at least. The executables are different. 0 Share this post Link to post
Platinum Shell Posted December 1, 2011 I can't thank you enough for all the help, guys. But I checked my IWAD with LichSoftware and, to my knowledge, it didn't mark anything that was labeled "pirate" or "corrupt" it just marked 1.666. GreyGhost, that walkthrough is extremely helpful. I greatly appreciate you posting that. And vertigo, thank you to, I've sent you back a message as well. Seriously guys, thank you for all the help. I really, really appreciate it. If I ever see a question that really leaves you guys stumped (which might be alot rarer than my questions, as I expect most of you to have around roughly twice as long of a DooM experience) I will try my best to answer them. Again, thanks for all the help and time! 0 Share this post Link to post