Lainos Posted December 6, 2011 Download (now on idgames): http://www.doomworld.com/idgames/?id=16664 The map is in fact a reinterpretation and continuation of my map from Sacrament wad. Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified. Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation. Screenshots (new): 0 Share this post Link to post
Katamori Posted December 7, 2011 Doxylamine Moon was my favourite level in Sacrament. I hope you were able to keep the feeling. 0 Share this post Link to post
tempun Posted December 7, 2011 Sky is too low in places, causing glitches in GL mode in PrBoom+. The worst one was intentional I guess (lowered ceiling dividing the "sea" in two). Was this to block monster LoS? 0 Share this post Link to post
fullmetalvaran33 Posted December 7, 2011 I'm going to play this today. "Doxylamine Moon" and map 1 were the only maps of "Sacrament" I liked. So, I think this should be quite entertaining :). 0 Share this post Link to post
Lainos Posted December 18, 2011 Link to idgames: http://www.doomworld.com/idgames/?id=16664 And new screenshots from Doom Power: http://iddqd.ru/popup/img.php?id=scr/wads/doxylamine/4.jpg http://iddqd.ru/popup/img.php?id=scr/wads/doxylamine/6.jpg http://iddqd.ru/popup/img.php?id=scr/wads/doxylamine/8.jpg http://iddqd.ru/popup/img.php?id=scr/wads/doxylamine/10.jpg 0 Share this post Link to post
Katamori Posted December 18, 2011 I think it was better with a few monsters, because it gave the feeling of the horror. Not the Saw-like horror, but Silent Hill-like horror. However, mapping is so great. Congratulations, comrade! 0 Share this post Link to post
fiend-o-hell Posted December 18, 2011 I havn't had a chance to play sacrament in the past, so I loaded this up not having much of a debrief other than your rocking back story paragraph. I only spent a little time with it, but man, this is one huge ass detailed city map. You really have to have the time, patience, and mood to play it, so can't say much at this point. I did notice the weapons were somewhat of a pain to use do to how they are offset. I would have rather preferred stock doom weapons. Otherwise, good job man! 0 Share this post Link to post
EarthQuake Posted December 19, 2011 Hah, awesome. I just played Sacrement for the first time several days ago and was rather impressed with it, especially Doxylamine Moon. The city areas in that wad were extraordinary, and I had fun exploring every nook and cranny. I'll give this a shot sometime soon. 0 Share this post Link to post
killer2 Posted December 19, 2011 Why the hell did you keep the crappy weapon sprites...? 0 Share this post Link to post