t.v. Posted January 24, 2012 I want to use the same MP3 for 2 different maps. But I conanot figure out where/ how to do this. I have replaced the midi (with the Mp3 with the same name) for the first map. This works, but how do I set it for the second map (without including the same MP3 twice)? thanks. 0 Share this post Link to post
entryway Posted January 24, 2012 Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Text 6 6 stalksrunnin 0 Share this post Link to post
Gez Posted January 24, 2012 Alternatively, you can use the music changer thing. 0 Share this post Link to post
entryway Posted January 24, 2012 Gez said:Alternatively, you can use the music changer thing. and wait 30 tics before music will be changed after level start :) That's because d_runnin/d_stalks are empty midies in vg.wad 0 Share this post Link to post
t.v. Posted January 25, 2012 I am not inexperienced with dehacked, but I don't understand what:Text 6 6 stalksrunnin means, and how that would change the selection of music tracks. Can you give me some more explanation please... thanks. 0 Share this post Link to post
andrewj Posted January 25, 2012 A better way to change music tracks in BOOM ports is putting a MUSIC section in the dehacked file, for example:[MUSIC] ROMERO = RUNNIN RUNNIN = STALKS STALKS = ROMERO The other way that entryway posted is the only way to do it with vanilla DOOM.EXE, and it works by text substitution (changing "stalks" to "runnin" in the EXE). That way is less readable and limits what you can do. 0 Share this post Link to post
printz Posted January 25, 2012 Gez said:Alternatively, you can use the music changer thing. Oh great, now we'll have "Boom compatible" wads meant to change the music at every turn. 0 Share this post Link to post
Gez Posted January 25, 2012 Haven't played through Voodoo Guns yet? :p 0 Share this post Link to post