NightFright Posted January 25, 2012 Hmmm, the imp is actually looking better than I thought. If you get the side view fixed somehow, it might be worth a shot! 0 Share this post Link to post
manukio81 Posted January 25, 2012 Very good man! that is the way! zdoom_vox suport change each movement frame by each movement voxel? 0 Share this post Link to post
DooMAD Posted January 25, 2012 reaperman said:I could make the armor helmet pick up if you would like. I could probably get it done in a day or two from now. Yes please, that would be great. Whatever I try, my attempt keeps looking like it's suffered a blunt trauma, heh. It looks okay from the front, but it's decidedly wonky from any other angle. :/ 0 Share this post Link to post
jute Posted January 26, 2012 Creating additional angles using voxel models is a really good idea. 0 Share this post Link to post
Mechadon Posted January 26, 2012 That Imp is looking pretty nice phi108 :D 0 Share this post Link to post
reaperman Posted January 26, 2012 The Imp looks good so far. Making the other frames will be tons of fun ;) Edit: I have made progress, first frame is done and ready to go, ill finish the other frames up and give you a download for the helmet, chaingun and better version of the chainsaw i made last night (i call it chainsaw2.0). 0 Share this post Link to post
NightFright Posted January 26, 2012 That's the spirit! :) If I am not mistaken, the chaingun is actually the only pickup weapon we are still missing, then all of them are voxelized. I am curious how you guys wanna approach the powerup spheres. 0 Share this post Link to post
sector666 Posted January 27, 2012 Is there any way powerup spheres could use transparency? If there was a semi-transparent outer sphere and an inner sphere with the "contents" like intended by the sprites, it would look so much better than wrapping the sprite around a single sphere. 0 Share this post Link to post
DooMAD Posted January 27, 2012 sector666 said:Is there any way powerup spheres could use transparency? If there was a semi-transparent outer sphere and an inner sphere with the "contents" like intended by the sprites, it would look so much better than wrapping the sprite around a single sphere. Not to my knowledge. I'm sure the idea was floated before and shot down for reasons I can't recall. Would be great if we could though. reaperman said:I have made progress, first frame is done and ready to go, ill finish the other frames up and give you a download for the helmet, chaingun and better version of the chainsaw i made last night (i call it chainsaw2.0). I'm still drooling over the first one, how could you make it any better? :D phi108 said:Imp frames Awesome stuff, is it as time-consuming as it looks? 0 Share this post Link to post
NightFright Posted January 27, 2012 I could imagine the voxel enemies will be a pain in the butt. Guys over at the 8x highres sprite project already have a hard time with the 2d versions. Making it 3d must be insane. However, with some motivated people you might be able to pull it off anyway. (Hoping for it.) :) Curious what will look better in the end - voxel monsters or highres sprites. Same with HUD weapons. If we ever get that far, that is. Would rock. Most importantly, something happens. ^^ 0 Share this post Link to post
reaperman Posted January 27, 2012 DooMAD said:Not to my knowledge. I'm sure the idea was floated before and shot down for reasons I can't recall. Would be great if we could though Well as i recall you can't do transparency with voxels. 0 Share this post Link to post
traversd Posted January 27, 2012 Perhaps a mix? Make the face using voxels and then overlay a transparent sprite of an empty blue sphere. 0 Share this post Link to post
NightFright Posted January 28, 2012 I guess if the sphere animations are solved similar to the automap pickup, it will have to do. Doubt you can do too much with voxels. Anyway, any solution which still looks cool in the end will do. :) 0 Share this post Link to post
DooMAD Posted January 30, 2012 Tried an experiment with the Soul Sphere to see what would happen if I made a flat one and spun it really fast in the hope it would create the illusion of a sphere. The result was pretty horrific; it looks like it's having a fit. Back to the drawing board, heh. 0 Share this post Link to post
reaperman Posted January 30, 2012 You could try to make the soul sphere face follow the player like its alive. Maybe that would look better? 0 Share this post Link to post
NightFright Posted January 31, 2012 Can't you just make it like the voxel automap? It won't look like there's a face "trapped" inside the sphere, but at least it will be animated (even if it's only the surface and probably won't look as good as a highres sprite or proper model). 0 Share this post Link to post
sector666 Posted January 31, 2012 I just had an idea. Maybe it would work to have a hollow sphere with a hole over where the face would be. You get a 3d sphere that way, except for the hole. But you're also able to see the 3d face inside through the hole. It's a compromise since the sprites don't suggest a hole in the sphere. But it looks like some kind of compromise is going to necessary here. 0 Share this post Link to post
Avoozl Posted February 2, 2012 I know that the armor bonus was always a medieval styled helmet but is it possible to have a voxel version of doom guys helmet as the armor bonus? 0 Share this post Link to post
reaperman Posted February 3, 2012 Avoozl said:I know that the armor bonus was always a medieval styled helmet but is it possible to have a voxel version of doom guys helmet as the armor bonus? I could make a voxel version of the doom marines helmet, but then it wouldn't really be the armor bonus. So i won't. 0 Share this post Link to post
Avoozl Posted February 3, 2012 reaperman said:I could make a voxel version of the doom marines helmet, but then it wouldn't really be the armor bonus. So i won't. I just thought it would make more sense and that it wouldn't hurt to have it as an optional extra but it doesn't really matter anyhow. 0 Share this post Link to post
reaperman Posted February 6, 2012 I'm done with the armor bonus. So here is the download for; The updated chainsaw, chaingun, and of course the armor bonus. http://www.mediafire.com/?bndzpk1nlb5tizb Also, i think i'm going to update the PDA as-well, i'm not happy with it. 0 Share this post Link to post
NightFright Posted February 6, 2012 Great! Can we expect an update for the voxelpack on the homepage soon, then? :) And maybe someone can check if the switches work for you in latest GZDoom releases, I still can't see them. Maybe it has to do with some settings? 0 Share this post Link to post
Gez Posted February 6, 2012 The switches will only work in the demo level; because you can't actually replace textures with voxel actors. 0 Share this post Link to post
NightFright Posted February 6, 2012 Ah, I thought so. The switches are actually part of the texture. :) 0 Share this post Link to post
DooMAD Posted February 6, 2012 NightFright said:Great! Can we expect an update for the voxelpack on the homepage soon, then? :) Done! Updated zdoom_vox.zip here. Awesome work, reaperman. :) 0 Share this post Link to post
NightFright Posted February 6, 2012 This stuff --> EXCELLENT! Only suggestion: Maybe name the test map differently so that it doesn't screw up ENTRYWAY in Doom II (or any other normal level). :) 0 Share this post Link to post
DooMAD Posted February 6, 2012 NightFright said:This stuff --> EXCELLENT! Only suggestion: Maybe name the test map differently so that it doesn't screw up ENTRYWAY in Doom II (or any other normal level). :) Yep, once we get all the pickup sprites done, we'll do a semi-official release with no maps in there. Switches won't be included though, sadly. 0 Share this post Link to post
reaperman Posted February 6, 2012 What are we missing now anyway? Also something still needs to be done about the light amplification visor, it still looks weird. :/ 0 Share this post Link to post