Phml Posted February 6, 2012 I've been trying to open DeHacked patches in WhackEd 2 and 3 for a while now, and often enough it'll refuse to open some of these patches. Looking in a text editor they are made with DeHacked v3.1a, and WhackEd outputs DeHacked v3.0. Is there important differences between these two versions? What kind of change, if any, can I make to DeHacked v3.1a patches to be able to open them in WhackEd? 0 Share this post Link to post
printz Posted February 6, 2012 I'm questioning the same thing: what the hell is Dehacked 3.1? Its own documentation still shows 3.0a so I'd say it's a hack? TOP: try setting the numbers at the top of the 3.1 DEH file to the numbers at the top of the 3.0 DEH file. 0 Share this post Link to post
Phml Posted February 6, 2012 That was my first thought as well. It didn't work. Trying to look further into it, it seems one of the differences might be the way codepointers are handled. In the DeHackEd 3.1a patches I'm looking at, it looks like this: Pointer 24 (Frame 39) Codep Frame = 157 Pointer 25 (Frame 41) Codep Frame = 157 Pointer 26 (Frame 43) Codep Frame = 801 Pointer 33 (Frame 52) Codep Frame = 38 As compared to DeHackEd 3.0 patches where it looks like this: [CODEPTR] Frame 738 = FatAttack1 Frame 739 = FatAttack2 Frame 740 = NULL Frame 741 = NULL Frame 750 = NULL Frame 751 = NULL Frame 938 = Look Frame 939 = Chase Frame 940 = FaceTarget Frame 941 = TroopAttack Edit: then again, Scythe 2's DeHackEd patch, which is said to be for DeHackEd 3.0, also uses the "pointer X (frame Y) codep frame = Z" syntax, and can't be opened in WhackEd either. Perhaps this has nothing to do with DeHackEd versions and is more of a WhackEd problem. 0 Share this post Link to post
Gez Posted February 6, 2012 The "Pointer 24 (Frame 39) \n Codep Frame = 157" syntax is Dehacked's own. The "[CODEPTR] \n Frame 738 = FatAttack1" one is BEX. See BOOMDEH.TXT. 0 Share this post Link to post
Phml Posted February 6, 2012 Oh, duh me. Well, it looks like if I copypaste raw text from the file to a dummy dehacked file made with WhackEd and change the Doom version number to 21, it works, so I'll just do that. 0 Share this post Link to post
myk Posted February 6, 2012 DeHackEd 3.1a is pretty much the same as 3.0 except that it supports the Final DOOM executable and may have a couple of bugfixes. 0 Share this post Link to post