Krispy Posted February 11, 2012 I'm making a wad with imp trites in it and I think that it would be just awesome if they could fall out of say, air ducts or something. However, they act like all other monsters and when they get to a ledge, they turn around. How do I change this? 0 Share this post Link to post
Kappes Buur Posted February 12, 2012 Possibly http://zdoom.org/wiki/ThrustThing when they cross a linedef close to the edge. 0 Share this post Link to post
Rayziik Posted February 12, 2012 Try redefining these actor properties in the decorate code. From ZDoom Wiki: MaxStepHeight value Defines the maximum height of a step this actor can climb up when moving. Default is 24. MaxDropOffHeight value Defines the maximum height of a step this actor can climb down when moving. Normally this only applies to monsters but when you set the NODROPOFF flag it applies to all forms of movement. Default is 24. 0 Share this post Link to post
Worst Posted February 12, 2012 Just give it the DROPOFF flag and you are done. The name of the flag is the same for both Dehacked and Decorate. 0 Share this post Link to post
Kappes Buur Posted February 12, 2012 Worst said:Just give it the DROPOFF flag and you are done.... That worked like a charm. :-) 0 Share this post Link to post