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Krispy

Falling monsters *solved*

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I'm making a wad with imp trites in it and I think that it would be just awesome if they could fall out of say, air ducts or something. However, they act like all other monsters and when they get to a ledge, they turn around. How do I change this?

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Try redefining these actor properties in the decorate code.

From ZDoom Wiki:
MaxStepHeight value

Defines the maximum height of a step this actor can climb up when moving. Default is 24.

MaxDropOffHeight value

Defines the maximum height of a step this actor can climb down when moving. Normally this only applies to monsters but when you set the NODROPOFF flag it applies to all forms of movement. Default is 24.

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