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Kira

How to extend sprites' view points on Vanilla/Boom

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I have made sprites to replace some monsters and they have all 8 angles per state. My goal is to have all my monsters made from scratch enjoying their 8 angles.

I've found this tutorial from Enjay but it only talks about how the naming convention of sprites on Pwads is recognized by ZDoom.

Does it work on Vanilla/Boom too or do I have to do anything else to extend view points of my monsters?

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In Scythe 2, Erik Alm used the SS Nazi for the Ifrit (or whatever name the red flying baron has), and it has all 8 rotations, so it probably works.

Edit: actually, he even uses the Keen, which hasn't any additional rotation.

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K!r4 said:

I've found this tutorial from Enjay but it only talks about how the naming convention of sprites on Pwads is recognized by ZDoom.

Does it work on Vanilla/Boom too or do I have to do anything else to extend view points of my monsters?

Yes, of course. Vanilla does have eight frame rotations as well.

In fact Enjay's page is a bit outdated since ZDoom lets you use 16 rotations if you want. (PrBoom+ does, too, as of recently.)

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16? Now that's interesting stuff for sure (I plan to use my sprites in HD for something using GLBoom-Plus primarily). Thanks for your answers!

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Gez said:

In fact Enjay's page is a bit outdated since ZDoom lets you use 16 rotations if you want. (PrBoom+ does, too, as of recently.)

I didn't know that. Guess I can upgrade my demilich submission with the remaining Heretic menu graphics then...

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Gez said:

Yep, see the changelog for 2.5.1.2.

I guess you just gave me a new excuse to have more fun with my project Gez.

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