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LightningBolt101

Poly object error stuff

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Not exactly sure what the problem is here... Post the level or the broken part of the level please?

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Polyobjects are just a pain in the butt. It's really hard to tell what the problem is just from the picture. Rayzik's right. I honestly wouldn't be surprised if you could see France through that door because so many things can go wrong.

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The bleeding happens when polyobjects cross into different subsectors.

Doesn't ZDoom fix pretty much everything that can go wrong with Polyobjects now? Are you using the latest version?

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At least the most critical bug has been fixed now so chances are better now to get one sooner, rather than later.

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This is all in the latest stable build of Skulltag.

I think it's time Skulltag gets an update, even if through the community (the source code was released finally).

I love it, but it's ability to render certain things can be quite obnoxious sometimes. It's ability to render reflective floors and apparently things like this is below standard from what I can see. Let's pray someone updates it, because I'm thinking working with Skulltag might be a worse idea than working with ZDoom. I keep this map in Skulltag format simply for the fact that it uses its monsters, weapons (which are easy to change), and most importantly, the textures included with skulltag_data.pk3.

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