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The first map is pretty hard. Nearly impossible until I found the SSG. The exit doesn't work, so I'll warp to map02.

EDIT: MAP02 is less difficult, but I passed the exit line before I could kill the last monster. I'd suggest putting the monsters on the rising floors (tag 1) somewhere else to avoid getting stuck in those pits accidentally.

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FDA for 01-04. I assume this was meant for pistol starts, but the common theme in 01 end / 02 start led me to believe continuous play was intended, and I just went with it.

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