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Hellbent

fun wads you find in archives

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I, being bored, and in the mood for a dungeon adventure, decided to search the archives for a dungeon themed level and found this little gem. While it wasn't quite what I had in mind (being too open and having generally too much of a doom 2 quality overall) it having nice production values and a well implemented concept requiring interesting stratagems, I found myself liking the level quite a lot, and so thought I'd share it with the rest of doomworld.

It's fun to search the archives for lost gems that have fallen through the cracks. If you find a good level from forgotten days gone by, why not share it with the rest of us?

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Hellbent said:

Well, I am really impressed by this map and am hoping by posting some screenshots people will download it and give this map its due! I think it's really well designed. Great Gameplay.


This is a great map. I have it sitting on my desktop, and have played it from time to time. It got posted in another thread like 6 months back or something, and have played it through a number of times since then.

And now, an old classic...

BLSIDE2.WAD by Scott Harper

I would also post a link to a wad called something like "Cor_Hell.wad" but I can't find it.

Neither of these are 'forgotten', but it never hurts to keep them in the dooming consciousness either.

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The Send Coffee wads are quite nice!

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This thread is of general interest. Way to not miss interesting levels, thanks guys!

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KiiiYiiiKiiiA said:

This is a great map. I have it sitting on my desktop, and have played it from time to time. It got posted in another thread like 6 months back or something, and have played it through a number of times since then.

And now, an old classic...

BLSIDE2.WAD by Scott Harper

I would also post a link to a wad called something like "Cor_Hell.wad" but I can't find it.

Neither of these are 'forgotten', but it never hurts to keep them in the dooming consciousness either.

Fantastic. I suppose you guys notice the date on this one. 1 month and one week after doom 2 came out. Pretty impressive. It doesn't get more classic than that.

I found a megasphere and died while trying to get some mancs, chaingunners and cacos infighting in a cool gated pit area. A cyberdemon rocket found its way to me
from one of the teleporting towers. O_O

Was this map revamped in one fo the '94 revamp projects?

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Dragonsbrethren said:

Just reviewed this for /newstuff. 90s wad that really captures the feel of Doom 2.

You mean 90s style wad. Unless this is a wad from the 90s that is way posthumously uploaded to the archives. I like it. Definitely deserves more than 2 stars which is its current rating. I died, but I will try again now.

I'll check out oracle soon.

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Hellbent said:

You mean 90s style wad. Unless this is a wad from the 90s that is way posthumously uploaded to the archives.

Just look at the text file.

Uploaded by Perseus (jwc<numbers>@gmail.com)
<snip>

Base : PWAD constructed from scratch
Editor(s) used : WADED version 1.49

<snip>

* Where to get this PWAD file *

FTP sites:

BBS sites: Blue Ridge Express BBS @ 804-790-9600 (14.4)
Boardwalk BBS @ 804-323-1134 (14.4)

Other: America Online (AOL)

Also, nobody has any idea what "MoDOOM" is anymore.

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Woohoo. Found it.

For your gaming pleasure, I present my other favorite 90's wad.

CORHELL.WAD

I know it is on the archives somewhere, but I found this link first.

Enjoy.

[edit] Soz 4 the mistyping.

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KiiiYiiiKiiiA said:

Woohoo. Found it.

For your gaming pleasure, I present my other favorite 90's wad.

CORHELL.WAD

I know it is on the archives somewhere, but I found this link first.

Enjoy.

Wow, great wad! especially the start.

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Memfis said:

The Puzzler
The first puzzle alone made my brain explode. Insane shit.

Puzzling indeed. Which puzzle are you talking about? On map01 I iddt'd for the one where there are 3 winding hallways and a long wall with sky texture, cuz I thought I was stuck, and I looked in doom builder for that damn teleporter puzzle. On map03 now.

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TimeOfDeath said:

Which puzzle are you talking about?

That one with 12 switches and moving floors. I'm still not sure if I got it right because I use straferunning to get on top, but somehow I don't think that the author knew about it.

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