Blastfrog Posted May 5, 2012 So, I'm trying to port E3M1 of Chex Quest 3 to vanilla Doom, and I get this error as soon as I open the door to the large circular room. I'm clueless what's causing this. I tried looking it up, but I'm still not sure what the cause of the error is. 0 Share this post Link to post
RestlessRodent Posted May 5, 2012 Are there any extra flats? textures? sprites? 0 Share this post Link to post
Blastfrog Posted May 5, 2012 GhostlyDeath said:Are there any extra flats? textures? sprites? Yes to all 3. Thing is, the level actually loads just fine, it's when I enter the large circular room that it crashes. The large circular room doesn't have a large amount of texture variation at all. 0 Share this post Link to post
Gez Posted May 5, 2012 Are you attempting to make it a stand-alone IWAD or something? Is the appropriate door sound (normal or blazing) actually present? 0 Share this post Link to post
Blastfrog Posted May 5, 2012 It's a PWAD for Chex Quest 1. All needed sounds are present. 0 Share this post Link to post
Gez Posted May 5, 2012 Do you get the same bug if you noclip through the door instead of opening it? How about idkfa-ing to open the locked door at the start? 0 Share this post Link to post
Blastfrog Posted May 5, 2012 Gez said:Do you get the same bug if you noclip through the door instead of opening it? How about idkfa-ing to open the locked door at the start? Yes to both. If I play the level in the automap, it runs just fine. When I exit the automap, that's when it crashes. 0 Share this post Link to post
Gez Posted May 5, 2012 Then I guess it is a texture. Or maybe a flat. There's a missing flat right behind that fateful door, CFLOOR6_2. It's used in sectors 42, 139, 140 and 141. 0 Share this post Link to post
Blastfrog Posted May 5, 2012 CFLOOR6_2 isn't on any sectors in my copy of the map. Here's a copy of what I have so far. I really don't know what's causing it to crash. http://www.mediafire.com/?ubev97lckc68vvz 0 Share this post Link to post
kb1 Posted May 9, 2012 Ok, I took a go at this. I think the issue is that Doom is loading your TEXTURE1 lump *and* Doom's TEXTURE2 lump. This screws up SW1WOOD, SW2WOOD, and probably many others. Maybe try a 0-length TEXTURE2 lump, or a TEXTURE2 lump with one entry. Maybe, you'll also need to define all the standard Doom switch textures, as Doom treats those specially. 0 Share this post Link to post