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Kracov

Doom Quest browser game

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I've had this game idea for months. Doom Quest, a browser-based RPG/PVP similar to Duels.com. I have some mock screenshots below that shows how I want the game to essentially look. I'm not the best graphics artist, and I'm worse with HTML coding. Excuse the Phobos Lab mislocation- i was experimenting with the bases.

http://i.imgur.com/bciP9.jpg
http://i.imgur.com/VHVYu.jpg
http://i.imgur.com/UMl9E.jpg
http://i.imgur.com/vPS84.jpg

The finalized graphics would be hand-drawn by myself, like the players, monsters, items. Meaning I won't be using Doom's game sprites/graphics. One thing that I worry about is that I don't have iD's permission to make such a large game.

But if anyone is interested in joining this project, I need a web interface/gfx designer, flash coder (Stencyl is easy), CSS/HTML coder, and a couple of guys to throw game ideas around with. The flash part is for the battles, everything else would be CSS/JS. The marine and monsters would have moveable limbs which i'm drawing on paper, then colorize them in photoshop.

Details:
Turn-based RPG with PVP arenas
21 different monsters with +4 subtypes for each monster
+12 weapons with +5 subtypes for each weapon
Marine- adept in every area
Specialist- master of special weapons
Berserker- master of melee
each base has at least 1 sublocation or secret area
equipping items also shows graphical additions on the marine's body
weapon usage makes your character more adept at it
maximum char/monster level is 999
possibly add difficulty modes
wolf3D expansion, mini-episodes of quake
item crafting system- gather guts/metal/etc to temper items

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When I notice the thread title I though it was going to be about an 8-bit Doom rpg game in a style of Dragon Quest...Damn it :(


Anyway, project of yours sounds cool.

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Clonehunter-
No, not Adventure Quest. It isn't a sidescroller, although it's similar. It would have text based quests, and flash battles. That's what duels.com is. Although after the game is released, I might make the quests live action like AQ. It just depends.

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AQ isn't a Sidescroller. You're thinking Dragon Quest or AQ Worlds. What you described and the screens really just reminded me a lot of AQ, which is not a bad formula.

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Looking cool. Looks like something I'd play a lot on my Android. Have you considered standalone smartphone apps or do you think this will run fine within mobile browsers?

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Seeing a "Wisdom" stat associated with the Doomguy just seems wrong. Loving that Cacodemon merchant holding items like a puppy, though.

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There should definitely be a "Badness" stat.

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Also, as a suggestion, rather than trying to code your own game from scratch and have to worry about security, and extensive debugging, you might try adapting the Legend of the Green Dragon engine. You can find the newest source code at Dragonprime.net. It would take some workarounds to change the game enough to be what you describe, but the engine is designed with mods in mind; would be as "simple" as writing your own modules that override certain core modules to achieve the gameplay changes you want (Like getting rid of the dragon in favor of some other game goal, adding and removing stats, or changing combat).

Someone at some point was working on some kind of AJAX script that was focused on multiuser combat, but I don't know how it fared. A special multiuser flash or silverlight app would probably do the trick, but that has its own special problems as well.

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