pyrix Posted May 12, 2012 For some reason my copy of the most recent skulltag is having some weird bug where I'm dying when I get hit by enemies despite still having, for instance, 65 health. This is extremely bizarre and I have no idea how to fix it. Anyone have any clues? 0 Share this post Link to post
Clonehunter Posted May 12, 2012 Maybe they are hitting you with rockets, BFG blasts, or SSGs. 0 Share this post Link to post
Marcaek Posted May 12, 2012 No, I've had this bug myself. It has something to do with Skulltag not displaying the proper amount of remaining health but I'm not exactly sure what triggers it. 0 Share this post Link to post
Marcaek Posted May 12, 2012 ^haha, true, but this is indeed a different problem. There's no demo of it because it's hard to notice in co-op as dying isn't a big deal, and nobody records demos of solo-play with Skulltag. 0 Share this post Link to post
pyrix Posted May 12, 2012 Yeah for whatever reason I could have tons of health yet I die from even small hits like an Imp fireball. It's complete BS. Should I "downgrade" to an older version? This never happened before... 0 Share this post Link to post
Marcaek Posted May 12, 2012 Report the bug to the Skulltag dev team HERE. In the meantime, you should use ZDoom when playing offline. 0 Share this post Link to post
pyrix Posted May 13, 2012 By the way how do I enable hardware render in ZDoom like in Skulltag? There's no option for it at start up. 0 Share this post Link to post
Paul D Posted May 13, 2012 pyrix said:By the way how do I enable hardware render in ZDoom like in Skulltag? There's no option for it at start up. ZDoom doesn't support hardware render yet. GZDoom, a child port of ZDoom, does however. 0 Share this post Link to post