Marnetmar Posted May 16, 2012 Chex Warrior said:How long did that take? 9:28:54 0 Share this post Link to post
DoomUK Posted May 16, 2012 Stoned? Drunk? Terminal boredom? All three? 0 Share this post Link to post
Guest Posted May 16, 2012 So does anyone know how many monsters you must kill to get exactly 100% on the icon fight? Also, you two noobs can't even beat the par time. ^^ 1 Share this post Link to post
Graf Zahl Posted May 16, 2012 Unless you are using ZDoom - as many as there are present when the map starts. 0 Share this post Link to post
Avoozl Posted May 16, 2012 Mr. T said:No "Sucks"? lol I was wondering the very same thing. 0 Share this post Link to post
chexwarrior Posted May 16, 2012 Marnetmar said:Chex Warrior said: How long did that take?9:28:54 Whoops... I'm tired. 0 Share this post Link to post
printz Posted May 16, 2012 Yep, it's a very real feeling of awesome when the kill score keeps pumping as you finish all Doom 2. Makes this intermission tally different from the rest. How did you do it? Did you put the marine into godmode/noclip on the tower, and let the monsters kill each other, for 9 hours? 0 Share this post Link to post
DuckReconMajor Posted May 16, 2012 printz said:How did you do it? Did you put the marine into godmode/noclip on the tower, and let the monsters kill each other, for 9 hours? prboom+ 10000 speed godmode sat in a corner alt-tabbed while punching went to bed thinking of making a custom map with 100 spawners in a big roomMr. T said:No "Sucks"? lol piarreboom+ doesn't do stuff like that 0 Share this post Link to post
Snakes Posted May 16, 2012 DuckReconMajor said:thinking of making a custom map with 100 spawners in a big Some of us are still waiting for Ash Cave 2, you know. 0 Share this post Link to post
RjY Posted May 16, 2012 In PrBoom, time sucks is achieved by reaching 100 hours. I expect TimeOfDeath will get it deliberately in a demo one day. ☺ 0 Share this post Link to post
DuckReconMajor Posted May 16, 2012 Snakes said:Some of us are still waiting for Ash Cave 2, you know. http://www.doomworld.com/vb/wads-mods/55877-ash-cave-one-and-a-half-i-dunno-making-room-you-saw-nothing/ Anyway, Here you go http://www.mediafire.com/?v5i55ovidt6yzyf for Boom map 30 this demon wouldn't die :P 0 Share this post Link to post
Lila Feuer Posted May 16, 2012 "Can your modern FPS do this?" Also 9 hours looks like the time it took for me to beat the first 11 maps of Eternal Doom. 0 Share this post Link to post
RjY Posted May 16, 2012 Seems like an appropriate time to post Bugger This again. Boom, map30. Also, TGH's demo from the same thread. A mere 83737% kills, though. 0 Share this post Link to post
DuckReconMajor Posted May 16, 2012 Oh wow. That has the same blood sky/wall/floor setup as Blood Octagon. I hadn't played your map before, I swear D= And I ran the spawner map for longer and got to 15 million. I'm sure you'd get an obesely high number if you left it overnight, though I don't know if it would plateau when the performance got too low. 0 Share this post Link to post
Grazza Posted May 16, 2012 To quote myself from 2007:Grazza said:Kai-Uwe Humpert showed in 1996 that there is a straightforward way to get practically unlimited kills on map30, which pretty much killed off interest in this challenge. Getting the best percentage would consist of starting off the way he does, leaving the computer running for a loooong time, and then coming back for the last minute or so and hopefully not screwing up. 0 Share this post Link to post
DuckReconMajor Posted May 16, 2012 Hmm. I tried that way (while cheating) and for some stupid reason I thought it wasn't counting toward my kills. In any case it is much faster, thanks. 0 Share this post Link to post