Rezzoplis Posted June 2, 2012 Heres my sense of it: Starting area; I think it's a Lobby of some sort. Green Armor Room; Probably an Watchtower. Computer Terminal Room: Possibly an Air Traffic Control Room, hence the computers. En Route to Nukage Room: Crew walkway? Nukage Room: Probably the Hangar. Exit Tunnel: Entrance to Elevator Room? Elevator Room: Duh. Exit Room: The Elevator. ( Duh. ) Secret Tunnel: Entrance to Courtyard? Secret Tunnel 2: Entrance to the Watchtower. Watchtower: Probably a Watchtower to The Hanger Courtyard: Duh. 0 Share this post Link to post
fraggle Posted June 2, 2012 Everything except a Hangar. A link to my design of E1M1 thread would seem relevant here. It makes more sense if you think of it in terms of game design than if you try to think of it in terms of story. 0 Share this post Link to post
Rezzoplis Posted June 2, 2012 Okay, but that's just my Viewpoint of it. Just not to set you off. 0 Share this post Link to post
Phobus Posted June 2, 2012 Graf Zahl said:Why are you still trying to make sense of Doom? 0 Share this post Link to post
Platinum Shell Posted June 2, 2012 AGAIN, you can easy break down Doomworld members into two groups. Just let the man think his thoughts mkay? /sassyblack But in all honestly, good thoughts here. 0 Share this post Link to post
Dragonsbrethren Posted June 2, 2012 I wouldn't be at all surprised if the name is just a carry over from when E2M7 was E1M1, and did actually have a hangar. 0 Share this post Link to post
Rezzoplis Posted June 2, 2012 Whoa, really? ( BTW, The Nukage Room is just flooded because an accident with Nukage happened and it ate through the floor ) 0 Share this post Link to post
ASD Posted June 2, 2012 I've always imagined the first nukage room of E2M4 as some sort of nuclear disaster that flooded the whole computer room. That's just imagination, not overanalyzing... 0 Share this post Link to post
Marnetmar Posted June 2, 2012 After much study, I believe it is safe to conclude that this is the most correct interpretation. 0 Share this post Link to post
Snakes Posted June 3, 2012 fraggle said:Everything except a Hangar. A link to my design of E1M1 thread would seem relevant here. It makes more sense if you think of it in terms of game design than if you try to think of it in terms of story. Really the only E1M1 analysis that I didn't think was a waste of time, TBH. 0 Share this post Link to post
Gez Posted June 3, 2012 Cyanosis said:http://i387.photobucket.com/albums/oo319/BurningCadavre/idisamused.png 0 Share this post Link to post