Buu342 Posted June 3, 2012 I tried placing a GFX in my doom mod and named it M_DOOM so it replaces the logo in my game. But it doesnt. There is still the original doom 2 logo :/ Fix? 0 Share this post Link to post
Dragonsbrethren Posted June 3, 2012 Vanilla? Sprites in pwads aren't supported; players will need to use http://doomwiki.org/wiki/DeuTex to merge the sprites into their iwad. Chocolate Doom supports "emulating" that with the -merge parameter, and pretty much everything anyone actually uses supports pwad sprites out of the box. 0 Share this post Link to post
Gez Posted June 3, 2012 M_DOOM isn't a sprite (even if, as far as the data format is concerned, it's the same thing). It's a generic graphic and it should be in the global namespace. Sprites are in the sprite namespace (between S_START/S_END markers) and they need to follow a certain naming convention or the game refuses to load. 0 Share this post Link to post
Buu342 Posted June 3, 2012 Gez said:M_DOOM isn't a sprite (even if, as far as the data format is concerned, it's the same thing). It's a generic graphic and it should be in the global namespace. Sprites are in the sprite namespace (between S_START/S_END markers) and they need to follow a certain naming convention or the game refuses to load. Thanks! fixed! 0 Share this post Link to post
Dragonsbrethren Posted June 5, 2012 Gez said:M_DOOM isn't a sprite (even if, as far as the data format is concerned, it's the same thing). It's a generic graphic and it should be in the global namespace. Sprites are in the sprite namespace (between S_START/S_END markers) and they need to follow a certain naming convention or the game refuses to load. Whoops, could've sworn it was in with the sprites for some reason. 0 Share this post Link to post