cannonball Posted April 12, 2012 New megawad made by me and potentially Bloodite Krypto Other stuff pending as I try to revive this wad. Here is the current progress Map01 - Docking Station - 80% complete Map02 - Spaceport - not started Map05 - Late Night Shopping - Reworking the level to make it progress more cleanly. Map07 - Secret Bunker - fixing this map to improve gameplay Map11 - Colossus (needs difficulty settings) Map22 - Utter Pandemonium - Finished except for difficulty settings and co-op starts. Map23 - Arch - Vengeance - Reworking the gameplay to make the level more fair. More ammo, better weapons etc. Map24 - Grizzly Grotto (Bloodite Krypto) - Still have the version from a while back, still needs some gameplay tweaks and added detailing. 0 Share this post Link to post
gggmork Posted April 13, 2012 Nice looking maps with lighting atmosphere. If you want to see FDAs which I suck at (map 1 had a signal 11 crash at the hell knight door but that's probably not any error on your part, so there's 2 lmps for map 1): http://speedy.sh/PnBKn/2012v1-fda-ggg.zip 0 Share this post Link to post
cannonball Posted April 13, 2012 Cheers, it did show me some things to fix in some of the maps, I will just try and clean the levels I have done up before thinking about making more maps for this, plus I did promise to make a map for the NOVA project which I should probably start on soon. 0 Share this post Link to post
Memfis Posted April 13, 2012 FDAs -: too linear and flat design, somewhat confusing level progression (like when you press some switch and have no idea what it did) +: fun and challenging gameplay, great atmosphere and music selection You definitely should continue. :) 0 Share this post Link to post
cannonball Posted April 13, 2012 Thanks for the support and constructive criticism, I shall work on these maps after I hand in my dissertation in a weeks time. I seem to have a problem with making maps rather flat, and I will try to make things a little more obvious for the player, I think map04 would cause the most hassle. I think I laughed maniacally at the end of that FDA, I think that was a bit mean. 0 Share this post Link to post
DeletedUser Posted April 17, 2012 I watched your Youtube demonstration and thought the map was genius! :o The layout and atmosphere reminded me of Eternal, Speed of Doom and Twilight Zone all rolled into one! Grim and foreboding atmosphere with most excellent and underused Gothic textures and a funderful array of intense and claustrophobic traps to fit the map's absence of light. 0 Share this post Link to post
cannonball Posted April 17, 2012 Cheers, and in reply to your pm, welcome aboard :) 0 Share this post Link to post
cannonball Posted April 18, 2012 I got bored and started making another map for this, I know I should fix the others up, but my mind got creative, so here are a few pics, this is only about 25% done though, this will be map26 "Caroline Complex" http://imageshack.us/photo/my-images/690/map261.png/ http://imageshack.us/photo/my-images/853/map262.png/ http://imageshack.us/photo/my-images/96/map263.png/ Going for a slightly odd, hell/tech mix here, just wanted something a little different to the normal hell levels which will be made later on. 0 Share this post Link to post
DeletedUser Posted April 18, 2012 Can I post pictures of my spooky domain? :o 0 Share this post Link to post
cannonball Posted April 18, 2012 Bloodite Krypto said:Can I post pictures of my spooky domain? :o Yeah you can of course 0 Share this post Link to post
DeletedUser Posted April 18, 2012 Introducing the nefarious Grizzly Grotto http://i98.photobucket.com/albums/l244/StarScream_01/Screenshot_Doom_20120418_235522.png http://i98.photobucket.com/albums/l244/StarScream_01/Screenshot_Doom_20120418_235539.png http://i98.photobucket.com/albums/l244/StarScream_01/Screenshot_Doom_20120418_235605.png http://i98.photobucket.com/albums/l244/StarScream_01/Screenshot_Doom_20120418_235638.png 0 Share this post Link to post
cannonball Posted April 30, 2012 Just a few more pics to show I have been working on this a little Map 26 - more pics, this map is going to end up pretty huge http://imageshack.us/photo/my-images/28/map261.png/ http://imageshack.us/photo/my-images/15/map262.png/ http://imageshack.us/photo/my-images/163/map263.png/ Map 23 "Arch-Vengeance" http://imageshack.us/photo/my-images/689/map232.png/ http://imageshack.us/photo/my-images/525/map231.png/ Just started designing map32 - my progress in making this wad makes no sense http://imageshack.us/photo/my-images/52/map32teaser.png/ Hopefully when I finished maps 23 and 26, and do some work on the other levels, then I shall then release another version for people to test 0 Share this post Link to post
General Rainbow Bacon Posted May 1, 2012 Is map 23 gonna be all arch-viles? :) 0 Share this post Link to post
cannonball Posted May 1, 2012 General Rainbow Bacon said:Is map 23 gonna be all arch-viles? :) Pretty much, with a nasty surprise at the end, won't say any more, just be prepared to have your ass kicked 0 Share this post Link to post
cannonball Posted June 8, 2012 Some more screenshots to prove I have not stopped working on this haha, I will update my first post just to show where I am with the wad; This is a new map, which will fill Map22 - Currently called "Utter Pandemonium" http://imageshack.us/photo/my-images/841/map223.png/ http://imageshack.us/photo/my-images/207/map222.png/ http://imageshack.us/photo/my-images/822/map221.png/ 0 Share this post Link to post
ducon Posted June 9, 2012 cannonball said:Pretty much, with a nasty surprise at the end, won't say any more, just be prepared to have your ass kicked Arch-viles that resurrect arch-viles? 0 Share this post Link to post
cannonball Posted June 9, 2012 ducon said:Arch-viles that resurrect arch-viles? Ha I wish, though many here would probably consider it a "dick move", I don't really know how to edit the monsters to make things like that happen. Anyway the surprise will be revealed when I release the updated version of the wad :) 0 Share this post Link to post
Sokoro Posted May 21, 2013 So, nothing happened on 21st 2012 because it was obviously BS and so this wad is not going to be ever finished.. I guess? 0 Share this post Link to post
cannonball Posted May 21, 2013 heh this kind of ground to a halt, one map mysteriously teleported into slaughterfest 2012 and left with a few maps scattered around in this wad file. Maybe one day I shall resume this. I will keep browsing the internet for a appropriate deadline (A.K.A when some madman decides the world is going to end for the 1,789,234,651th time) Just a note, I don't always fail at completing stuff :) http://www.doomworld.com/vb/wads-mods/60466-concerned-doom-megawad-wip-limit-removing-one-map-to-go-until-beta/ 0 Share this post Link to post