invictius Posted June 23, 2012 The first map of doom 1 and 2 have 2 things in common - very simple first map, no keycards. Most of the megawads I've played have a relatively huge first map with switch-hunting and/or multiple locked doors. Are there any megawads where the first few levels are as simple as those in doom 1 or 2? (Tnt did have a keycard in the first map, but it was very easy to find, and not a sprawling map in the slightest). It's not a difficulty thing, I just find that a wad that eases you into more complex levels holds my attention than one that throws a challenging map at you right from the get-go. 0 Share this post Link to post
gun_psycho Posted June 23, 2012 Map02 of the second Newdoom Community Project megawad throws a sprawling Map02 after the first level, though there is a shortcut to the exit that I found in that instance. Edit: I haven't found any megawads that have relatively simple first few levels that I remember. 0 Share this post Link to post
cannonball Posted June 23, 2012 I could think of a few Hell revealed - The first few levels are short and pretty easy, surprising given the wads infamy with being hard. Vile Flesh - yet again the early maps are short, just after map11 is where the maps get huge. Community chest 2 (erik Alm's "The Furnace" is short) Can't remember others so I will let others suggest other wads. 0 Share this post Link to post
esselfortium Posted June 23, 2012 Doom The Way id Did might be up your alley. 0 Share this post Link to post
Memfis Posted June 23, 2012 I like when first maps are simple too. Build up is important. I think all my megawads\episodes will have at least 2-3 straightforward maps in the beginning. Now onto suggestions: Requiem - first 2 maps are very simple, 3 is much more complex Marswar - same deal 2002: A Doom Odyssey - same (only in the first episode) Eviltech - I don't remember it too well, but first 3 maps are definitely very simple Hope this helps somehow. 0 Share this post Link to post
ellmo Posted June 24, 2012 esselfortium said:Doom The Way id Did might be up your alley. DTWiD Imma gonna link it before OP thinks you just told him to play the original IWAD. 0 Share this post Link to post
DeathevokatioN Posted June 24, 2012 The Rebirth by Vader will be right up your alley: http://www.doomworld.com/idgames/index.php?id=12102 0 Share this post Link to post
TimeOfDeath Posted June 24, 2012 invictius said:Most of the megawads I've played have a relatively huge first map with switch-hunting and/or multiple locked doors.What megawads are these? 0 Share this post Link to post
DuckReconMajor Posted June 24, 2012 Wads like Scythe. Huge first level. 0 Share this post Link to post
Khorus Posted June 24, 2012 DuckReconMajor said:Wads like Scythe. Huge first level. Or Speedy Shit. Some real sprawlers in there. 0 Share this post Link to post
invictius Posted June 24, 2012 DeathevokatioN said:The Rebirth by Vader will be right up your alley: http://www.doomworld.com/idgames/index.php?id=12102 I've tried about half the reccommendations so far, and the first map of this wad is the closest I've come to the "you could do it in 30 seconds in a speedrun" kind of feeling that comes from the iwad first maps. ellmo said: Imma gonna link it before OP thinks you just told him to play the original IWAD. I was aware of it, but had no idea that it was anywhere near complete just yet. Thanks all. Am I the only one that generally gets turned off by megawads that don't have new music? (I guess this is easily fixed by having a winamp playlist of midis - not mp3's, that would be too un-doomlike) 0 Share this post Link to post
Gez Posted June 24, 2012 Scimitar is kinda like Scythe, but without voodoo dolls in crushers that kill you if you don't finish the level in less than five seconds. 0 Share this post Link to post
Memfis Posted June 24, 2012 invictius said:Am I the only one that generally gets turned off by megawads that don't have new music? (I guess this is easily fixed by having a winamp playlist of midis - not mp3's, that would be too un-doomlike) I'm the same. Music is a very important part of Doom experience for me, and when I see that the author didn't work on it - it's a major turn off. And loading music wads often doesn't fix the problem for me because random midis may not fit the levels. 0 Share this post Link to post
Capellan Posted June 25, 2012 Memfis said:I'm the same. Music is a very important part of Doom experience for me, and when I see that the author didn't work on it - it's a major turn off. And loading music wads often doesn't fix the problem for me because random midis may not fit the levels. Whereas I play with music off. In the dial-up era, I always rolled my eyes at WADs with new music in the same zip file as the levels, because they wasted so much of my time and bandwidth on something I didn't need :) 0 Share this post Link to post
NaturalTvventy Posted June 25, 2012 NEIS beta! http://www.doomworld.com/vb/wads-mods/60012-the-ultimate-doom-no-end-in-sight-beta-release/ 0 Share this post Link to post