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MasterofJKD

common graphic glitch help

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This is a slime trail.

If you want to get rid of it as a player, you might want to try a port with an OpenGL renderer, such as GLBoom+, GZDoom, Risen3D or Doomsday.

If you want to get rid of it as a mapper in a level you are making, try moving vertices a bit or using a different nodebuilder. There is no perfect cure, though, and they might just reappear elsewhere.

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well I'll try moving the vertices a bit but at least I know theres no easy fix for it. Thank you for helping me out.

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This is one of the bugs that is easily excused as long as it isn't too prominent. I'm given to understanding that they appear in id's maps as well.

I've never had the (mis)fortune of seeing one myself, though.

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schwerpunk said:

I'm given to understanding that they appear in id's maps as well.

I've never had the (mis)fortune of seeing one myself, though.

Yup, there's one right in the very first level (E1M1) in the NUKAGE room looking across the zig-zag path.

http://doom.wikia.com/wiki/File:E1m1_slime_trail.png

Is that the right wiki to link to or not? I can never remember which one is supposed to be "official" these days.

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