Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
TheDarkArchon

ZDoom 2.6.0 released

Recommended Posts

Congrats to the ZDoom devs on pulling out of the development nosedive and getting this release out. Sounds like there are some interesting new features too.

Share this post


Link to post

Lol I didn't noticed that ZDoom wasn't updated for 2 years...I always prefer GZDoom and fortunately, it was updated more often.

Share this post


Link to post
Avoozl said:

Does this mean it will eventually render gzdoom is useless?

As long as ZDoom remains with features like y-shearing when looking up or down, no.

Share this post


Link to post

GZDoom got a new release as well. Get it here. The GZDoom website hasn't yet been updated to reflect this though, apparently due to some technical difficulties with Graf Zahl's ISP.

Share this post


Link to post

Heh, I remember 2.5 was released around when I first started lurking on Doomworld.

Anyways, nice to see that ZDoom won't be stuck on the same version for all eternity...

Share this post


Link to post

There is a floating decapitated bunny head on the menu. Any reason for that?

Share this post


Link to post
b00mb0dy said:

There is a floating decapitated bunny head on the menu. Any reason for that?

If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".

Share this post


Link to post
Gez said:

If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".


Ha. I didn't even bother moving the mouse to see that it was a cursor. I use the keyboard when moving around on the menu, so I thought it was some glitch or something. I'll leave it as is I think.

Share this post


Link to post

I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?

Share this post


Link to post
Csonicgo said:

I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?


I personally went back to disabling the mouse for menus in the aforementioned Mouse settings. I thought about setting it to "Chex", but I didn't.

Share this post


Link to post
Csonicgo said:

I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh.

Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

Share this post


Link to post
Gez said:

Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

Hmm... Speaking of that, is someone actually planning to port ZDoom to touchscreen devices?

Share this post


Link to post
printz said:

As long as ZDoom remains with features like y-shearing when looking up or down, no.

There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

Share this post


Link to post
b00mb0dy said:

There is a floating decapitated bunny head on the menu. Any reason for that?

The Heretic one actually looks like a mouse pointer arrow. That is great work.

Share this post


Link to post
Hirogen2 said:

There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

Which, IIRC, Randy has proclaimed will never be finished.

Share this post


Link to post
×